#define next_online_node(nid) next_node((nid), node_states[N_ONLINE])
extern int nr_node_ids;
+extern int nr_online_nodes;
+
+static inline void node_set_online(int nid)
+{
+ node_set_state(nid, N_ONLINE);
+ nr_online_nodes = num_node_state(N_ONLINE);
+}
+
+static inline void node_set_offline(int nid)
+{
+ node_clear_state(nid, N_ONLINE);
+ nr_online_nodes = num_node_state(N_ONLINE);
+}
#else
static inline int node_state(int node, enum node_states state)
#define first_online_node 0
#define next_online_node(nid) (MAX_NUMNODES)
#define nr_node_ids 1
+#define nr_online_nodes 1
+#define node_set_online(node) node_set_state((node), N_ONLINE)
+#define node_set_offline(node) node_clear_state((node), N_ONLINE)
#endif
#define node_online_map node_states[N_ONLINE]
#define node_online(node) node_state((node), N_ONLINE)
#define node_possible(node) node_state((node), N_POSSIBLE)
-#define node_set_online(node) node_set_state((node), N_ONLINE)
-#define node_set_offline(node) node_clear_state((node), N_ONLINE)
-
#define for_each_node(node) for_each_node_state(node, N_POSSIBLE)
#define for_each_online_node(node) for_each_node_state(node, N_ONLINE)