{
struct ml_device *ml = ff->private;
+ /*
+ * Even though we stop all playing effects when tearing down
+ * an input device (via input_device_flush() that calls into
+ * input_ff_flush() that stops and erases all effects), we
+ * do not actually stop the timer, and therefore we should
+ * do it here.
+ */
+ del_timer_sync(&ml->timer);
+
kfree(ml->private);
}