From dfd38750db3cc17a1da3405389a81b430720c2c6 Mon Sep 17 00:00:00 2001 From: Greg Price Date: Fri, 29 Nov 2013 14:58:06 -0500 Subject: [PATCH] random: fix typos / spelling errors in comments Signed-off-by: Greg Price Signed-off-by: "Theodore Ts'o" --- drivers/char/random.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/char/random.c b/drivers/char/random.c index 429b75bb60e8..b8e44e25bc36 100644 --- a/drivers/char/random.c +++ b/drivers/char/random.c @@ -305,7 +305,7 @@ static int random_read_wakeup_thresh = 64; static int random_write_wakeup_thresh = 28 * OUTPUT_POOL_WORDS; /* - * The minimum number of seconds between urandom pool resending. We + * The minimum number of seconds between urandom pool reseeding. We * do this to limit the amount of entropy that can be drained from the * input pool even if there are heavy demands on /dev/urandom. */ @@ -322,7 +322,7 @@ static int random_min_urandom_seed = 60; * Register. (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR * generators. ACM Transactions on Modeling and Computer Simulation * 2(3):179-194. Also see M. Matsumoto & Y. Kurita, 1994. Twisted - * GFSR generators II. ACM Transactions on Mdeling and Computer + * GFSR generators II. ACM Transactions on Modeling and Computer * Simulation 4:254-266) * * Thanks to Colin Plumb for suggesting this. @@ -1036,7 +1036,7 @@ static void extract_buf(struct entropy_store *r, __u8 *out) sha_transform(hash.w, (__u8 *)(r->pool + i), workspace); /* - * If we have a architectural hardware random number + * If we have an architectural hardware random number * generator, mix that in, too. */ for (i = 0; i < LONGS(20); i++) { -- 2.20.1