From cc8dd7661ccc2d8dc88921da8e6cc7c2fcdb0341 Mon Sep 17 00:00:00 2001 From: Tomi Valkeinen Date: Thu, 18 May 2017 11:51:51 +0300 Subject: [PATCH] drm/omap: fix tiled buffer stride calculations omap_gem uses page alignment for buffer stride. The related calculations are a bit off, though, as byte stride of 4096 gets aligned to 8192, instead of 4096. This patch changes the code to use DIV_ROUND_UP(), which fixes those calculations and makes them more readable. Signed-off-by: Tomi Valkeinen Reviewed-by: Laurent Pinchart --- drivers/gpu/drm/omapdrm/omap_gem.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/omapdrm/omap_gem.c b/drivers/gpu/drm/omapdrm/omap_gem.c index 13abf221d153..5c5c86ddd6f4 100644 --- a/drivers/gpu/drm/omapdrm/omap_gem.c +++ b/drivers/gpu/drm/omapdrm/omap_gem.c @@ -182,7 +182,7 @@ static void evict_entry(struct drm_gem_object *obj, size_t size = PAGE_SIZE * n; loff_t off = mmap_offset(obj) + (entry->obj_pgoff << PAGE_SHIFT); - const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE); + const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE); if (m > 1) { int i; @@ -424,7 +424,7 @@ static int fault_2d(struct drm_gem_object *obj, * into account in some of the math, so figure out virtual stride * in pages */ - const int m = 1 + ((omap_obj->width << fmt) / PAGE_SIZE); + const int m = DIV_ROUND_UP(omap_obj->width << fmt, PAGE_SIZE); /* We don't use vmf->pgoff since that has the fake offset: */ pgoff = (vmf->address - vma->vm_start) >> PAGE_SHIFT; -- 2.20.1