From c124f5b54f879e5870befcc076addbd5d614663f Mon Sep 17 00:00:00 2001 From: Christoph Lameter Date: Mon, 14 Apr 2008 19:13:29 +0300 Subject: [PATCH] slub: pack objects denser Since we now have more orders available use a denser packing. Increase slab order if more than 1/16th of a slab would be wasted. Signed-off-by: Christoph Lameter Signed-off-by: Pekka Enberg --- mm/slub.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mm/slub.c b/mm/slub.c index e2e6ba7a5172..d821ce6fff39 100644 --- a/mm/slub.c +++ b/mm/slub.c @@ -1818,7 +1818,7 @@ static int slub_nomerge; * system components. Generally order 0 allocations should be preferred since * order 0 does not cause fragmentation in the page allocator. Larger objects * be problematic to put into order 0 slabs because there may be too much - * unused space left. We go to a higher order if more than 1/8th of the slab + * unused space left. We go to a higher order if more than 1/16th of the slab * would be wasted. * * In order to reach satisfactory performance we must ensure that a minimum @@ -1883,7 +1883,7 @@ static inline int calculate_order(int size) if (!min_objects) min_objects = 4 * (fls(nr_cpu_ids) + 1); while (min_objects > 1) { - fraction = 8; + fraction = 16; while (fraction >= 4) { order = slab_order(size, min_objects, slub_max_order, fraction); -- 2.20.1