From b8ccd1e490de8d9b9a968f859c003a10882ad8c8 Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Tue, 2 Dec 2014 03:41:01 -0800 Subject: [PATCH] drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom Reviewed-by: Jakob Bornecrantz Reviewed-by: Sinclair Yeh --- drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 8719fb3cccc9..6a4584a43aa6 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -198,7 +198,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res, cmd->header.size = sizeof(cmd->body); cmd->body.shid = res->id; cmd->body.mobid = bo->mem.start; - cmd->body.offsetInBytes = 0; + cmd->body.offsetInBytes = res->backup_offset; res->backup_dirty = false; vmw_fifo_commit(dev_priv, sizeof(*cmd)); -- 2.20.1