From 7839d956fc6aecbb66d645b4050e8e88e2e821cd Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Thu, 9 Sep 2010 00:02:03 +0100 Subject: [PATCH] drm/i915: Double check that the wait_request is not pending before warning If we are busy, then we may have woken up the wait_request handler but not yet serviced it before the hang check fires. So in hang check, double check that the i915_gem_do_wait_request() is still pending the wake-up before declaring all hope lost. Fixes regression with e78d73b16bcde921c9cf458d2e4de8e4fc2518f3. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30073 Reported-and-tested-by: Sitsofe Wheeler Signed-off-by: Chris Wilson --- drivers/gpu/drm/i915/i915_irq.c | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c index 59457e83b011..744225ebb4b2 100644 --- a/drivers/gpu/drm/i915/i915_irq.c +++ b/drivers/gpu/drm/i915/i915_irq.c @@ -1350,17 +1350,25 @@ void i915_hangcheck_elapsed(unsigned long data) i915_seqno_passed(i915_get_gem_seqno(dev, &dev_priv->render_ring), i915_get_tail_request(dev)->seqno)) { + bool missed_wakeup = false; + dev_priv->hangcheck_count = 0; /* Issue a wake-up to catch stuck h/w. */ - if (dev_priv->render_ring.waiting_gem_seqno | - dev_priv->bsd_ring.waiting_gem_seqno) { - DRM_ERROR("Hangcheck timer elapsed... GPU idle, missed IRQ.\n"); - if (dev_priv->render_ring.waiting_gem_seqno) - DRM_WAKEUP(&dev_priv->render_ring.irq_queue); - if (dev_priv->bsd_ring.waiting_gem_seqno) - DRM_WAKEUP(&dev_priv->bsd_ring.irq_queue); + if (dev_priv->render_ring.waiting_gem_seqno && + waitqueue_active(&dev_priv->render_ring.irq_queue)) { + DRM_WAKEUP(&dev_priv->render_ring.irq_queue); + missed_wakeup = true; + } + + if (dev_priv->bsd_ring.waiting_gem_seqno && + waitqueue_active(&dev_priv->bsd_ring.irq_queue)) { + DRM_WAKEUP(&dev_priv->bsd_ring.irq_queue); + missed_wakeup = true; } + + if (missed_wakeup) + DRM_ERROR("Hangcheck timer elapsed... GPU idle, missed IRQ.\n"); return; } -- 2.20.1