From 327800bdc2cb9b71f4b458ca07aa9d522668dde0 Mon Sep 17 00:00:00 2001 From: Alex Elder Date: Tue, 22 May 2012 11:41:43 -0500 Subject: [PATCH] libceph: rename socket callbacks Change the names of the three socket callback functions to make it more obvious they're specifically associated with a connection's socket (not the ceph connection that uses it). Signed-off-by: Alex Elder Reviewed-by: Yehuda Sadeh Reviewed-by: Sage Weil --- net/ceph/messenger.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c index 07af9948e3f7..545255823de2 100644 --- a/net/ceph/messenger.c +++ b/net/ceph/messenger.c @@ -153,46 +153,46 @@ EXPORT_SYMBOL(ceph_msgr_flush); */ /* data available on socket, or listen socket received a connect */ -static void ceph_data_ready(struct sock *sk, int count_unused) +static void ceph_sock_data_ready(struct sock *sk, int count_unused) { struct ceph_connection *con = sk->sk_user_data; if (sk->sk_state != TCP_CLOSE_WAIT) { - dout("ceph_data_ready on %p state = %lu, queueing work\n", + dout("%s on %p state = %lu, queueing work\n", __func__, con, con->state); queue_con(con); } } /* socket has buffer space for writing */ -static void ceph_write_space(struct sock *sk) +static void ceph_sock_write_space(struct sock *sk) { struct ceph_connection *con = sk->sk_user_data; /* only queue to workqueue if there is data we want to write, * and there is sufficient space in the socket buffer to accept - * more data. clear SOCK_NOSPACE so that ceph_write_space() + * more data. clear SOCK_NOSPACE so that ceph_sock_write_space() * doesn't get called again until try_write() fills the socket * buffer. See net/ipv4/tcp_input.c:tcp_check_space() * and net/core/stream.c:sk_stream_write_space(). */ if (test_bit(WRITE_PENDING, &con->state)) { if (sk_stream_wspace(sk) >= sk_stream_min_wspace(sk)) { - dout("ceph_write_space %p queueing write work\n", con); + dout("%s %p queueing write work\n", __func__, con); clear_bit(SOCK_NOSPACE, &sk->sk_socket->flags); queue_con(con); } } else { - dout("ceph_write_space %p nothing to write\n", con); + dout("%s %p nothing to write\n", __func__, con); } } /* socket's state has changed */ -static void ceph_state_change(struct sock *sk) +static void ceph_sock_state_change(struct sock *sk) { struct ceph_connection *con = sk->sk_user_data; - dout("ceph_state_change %p state = %lu sk_state = %u\n", + dout("%s %p state = %lu sk_state = %u\n", __func__, con, con->state, sk->sk_state); if (test_bit(CLOSED, &con->state)) @@ -200,9 +200,9 @@ static void ceph_state_change(struct sock *sk) switch (sk->sk_state) { case TCP_CLOSE: - dout("ceph_state_change TCP_CLOSE\n"); + dout("%s TCP_CLOSE\n", __func__); case TCP_CLOSE_WAIT: - dout("ceph_state_change TCP_CLOSE_WAIT\n"); + dout("%s TCP_CLOSE_WAIT\n", __func__); if (test_and_set_bit(SOCK_CLOSED, &con->state) == 0) { if (test_bit(CONNECTING, &con->state)) con->error_msg = "connection failed"; @@ -212,7 +212,7 @@ static void ceph_state_change(struct sock *sk) } break; case TCP_ESTABLISHED: - dout("ceph_state_change TCP_ESTABLISHED\n"); + dout("%s TCP_ESTABLISHED\n", __func__); queue_con(con); break; default: /* Everything else is uninteresting */ @@ -228,9 +228,9 @@ static void set_sock_callbacks(struct socket *sock, { struct sock *sk = sock->sk; sk->sk_user_data = con; - sk->sk_data_ready = ceph_data_ready; - sk->sk_write_space = ceph_write_space; - sk->sk_state_change = ceph_state_change; + sk->sk_data_ready = ceph_sock_data_ready; + sk->sk_write_space = ceph_sock_write_space; + sk->sk_state_change = ceph_sock_state_change; } -- 2.20.1