From 1fb3672eaf6ec95fb34c22734feffd6041531c5b Mon Sep 17 00:00:00 2001 From: Daniel Stone Date: Fri, 21 Oct 2016 15:44:54 +0100 Subject: [PATCH] drm: i915: Wait for fences on new fb, not old The previous code would wait for fences on the framebuffer from the old plane state to complete, rather than the new, so you would see tearing everywhere. Fix this to wait on the new state before we make it active. Signed-off-by: Daniel Stone Fixes: 94f050246b42 ("drm/i915: nonblocking commit") Cc: stable@vger.kernel.org Cc: Daniel Vetter Cc: Maarten Lankhorst Signed-off-by: Daniel Vetter Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com (cherry picked from commit 2d2c5ad83f772d7d7b0bb8348ecea42e88f89ab0) Signed-off-by: Jani Nikula --- drivers/gpu/drm/i915/intel_display.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c index fbcfed63a76e..319191e6988c 100644 --- a/drivers/gpu/drm/i915/intel_display.c +++ b/drivers/gpu/drm/i915/intel_display.c @@ -14310,7 +14310,7 @@ static void intel_atomic_commit_tail(struct drm_atomic_state *state) for_each_plane_in_state(state, plane, plane_state, i) { struct intel_plane_state *intel_plane_state = - to_intel_plane_state(plane_state); + to_intel_plane_state(plane->state); if (!intel_plane_state->wait_req) continue; -- 2.20.1