From: Keith Packard Date: Tue, 19 Jul 2011 23:21:40 +0000 (-0700) Subject: drm/i915: Skip GPU wait for scanout pin while wedged X-Git-Tag: MMI-PSA29.97-13-9~18635^2~10^2~12 X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=f0b69efc29b024747a88ce020dada425e3193d5a;p=GitHub%2FMotorolaMobilityLLC%2Fkernel-slsi.git drm/i915: Skip GPU wait for scanout pin while wedged Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK. v2: Just ignore any error from i915_gem_object_wait_rendering, as suggested by Chris Wilson Signed-off-by: Keith Packard --- diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index e9d1d5c3a696..e46f2734acc5 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -3113,7 +3113,7 @@ i915_gem_object_pin_to_display_plane(struct drm_i915_gem_object *obj, if (pipelined != obj->ring) { ret = i915_gem_object_wait_rendering(obj); - if (ret) + if (ret == -ERESTARTSYS) return ret; }