From: Tejun Heo Date: Fri, 22 Nov 2013 22:14:39 +0000 (-0500) Subject: cgroup: use a dedicated workqueue for cgroup destruction X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=e5fca243abae1445afbfceebda5f08462ef869d3;p=GitHub%2Fmoto-9609%2Fandroid_kernel_motorola_exynos9610.git cgroup: use a dedicated workqueue for cgroup destruction Since be44562613851 ("cgroup: remove synchronize_rcu() from cgroup_diput()"), cgroup destruction path makes use of workqueue. css freeing is performed from a work item from that point on and a later commit, ea15f8ccdb430 ("cgroup: split cgroup destruction into two steps"), moves css offlining to workqueue too. As cgroup destruction isn't depended upon for memory reclaim, the destruction work items were put on the system_wq; unfortunately, some controller may block in the destruction path for considerable duration while holding cgroup_mutex. As large part of destruction path is synchronized through cgroup_mutex, when combined with high rate of cgroup removals, this has potential to fill up system_wq's max_active of 256. Also, it turns out that memcg's css destruction path ends up queueing and waiting for work items on system_wq through work_on_cpu(). If such operation happens while system_wq is fully occupied by cgroup destruction work items, work_on_cpu() can't make forward progress because system_wq is full and other destruction work items on system_wq can't make forward progress because the work item waiting for work_on_cpu() is holding cgroup_mutex, leading to deadlock. This can be fixed by queueing destruction work items on a separate workqueue. This patch creates a dedicated workqueue - cgroup_destroy_wq - for this purpose. As these work items shouldn't have inter-dependencies and mostly serialized by cgroup_mutex anyway, giving high concurrency level doesn't buy anything and the workqueue's @max_active is set to 1 so that destruction work items are executed one by one on each CPU. Hugh Dickins: Because cgroup_init() is run before init_workqueues(), cgroup_destroy_wq can't be allocated from cgroup_init(). Do it from a separate core_initcall(). In the future, we probably want to reorder so that workqueue init happens before cgroup_init(). Signed-off-by: Tejun Heo Reported-by: Hugh Dickins Reported-by: Shawn Bohrer Link: http://lkml.kernel.org/r/20131111220626.GA7509@sbohrermbp13-local.rgmadvisors.com Link: http://lkml.kernel.org/g/alpine.LNX.2.00.1310301606080.2333@eggly.anvils Cc: stable@vger.kernel.org # v3.9+ --- diff --git a/kernel/cgroup.c b/kernel/cgroup.c index 4c62513fe19f..a7b98ee35ef7 100644 --- a/kernel/cgroup.c +++ b/kernel/cgroup.c @@ -89,6 +89,14 @@ static DEFINE_MUTEX(cgroup_mutex); static DEFINE_MUTEX(cgroup_root_mutex); +/* + * cgroup destruction makes heavy use of work items and there can be a lot + * of concurrent destructions. Use a separate workqueue so that cgroup + * destruction work items don't end up filling up max_active of system_wq + * which may lead to deadlock. + */ +static struct workqueue_struct *cgroup_destroy_wq; + /* * Generate an array of cgroup subsystem pointers. At boot time, this is * populated with the built in subsystems, and modular subsystems are @@ -871,7 +879,7 @@ static void cgroup_free_rcu(struct rcu_head *head) struct cgroup *cgrp = container_of(head, struct cgroup, rcu_head); INIT_WORK(&cgrp->destroy_work, cgroup_free_fn); - schedule_work(&cgrp->destroy_work); + queue_work(cgroup_destroy_wq, &cgrp->destroy_work); } static void cgroup_diput(struct dentry *dentry, struct inode *inode) @@ -4249,7 +4257,7 @@ static void css_free_rcu_fn(struct rcu_head *rcu_head) * css_put(). dput() requires process context which we don't have. */ INIT_WORK(&css->destroy_work, css_free_work_fn); - schedule_work(&css->destroy_work); + queue_work(cgroup_destroy_wq, &css->destroy_work); } static void css_release(struct percpu_ref *ref) @@ -4539,7 +4547,7 @@ static void css_killed_ref_fn(struct percpu_ref *ref) container_of(ref, struct cgroup_subsys_state, refcnt); INIT_WORK(&css->destroy_work, css_killed_work_fn); - schedule_work(&css->destroy_work); + queue_work(cgroup_destroy_wq, &css->destroy_work); } /** @@ -5063,6 +5071,22 @@ out: return err; } +static int __init cgroup_wq_init(void) +{ + /* + * There isn't much point in executing destruction path in + * parallel. Good chunk is serialized with cgroup_mutex anyway. + * Use 1 for @max_active. + * + * We would prefer to do this in cgroup_init() above, but that + * is called before init_workqueues(): so leave this until after. + */ + cgroup_destroy_wq = alloc_workqueue("cgroup_destroy", 0, 1); + BUG_ON(!cgroup_destroy_wq); + return 0; +} +core_initcall(cgroup_wq_init); + /* * proc_cgroup_show() * - Print task's cgroup paths into seq_file, one line for each hierarchy