From: Masashi Kimoto Date: Fri, 15 Jun 2007 21:19:10 +0000 (+1000) Subject: [POWERPC] PS3: Add support for HDMI RGB Full Range mode X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=dc23fba7063867ed745cb6f0bd27a0dc5f558dbc;p=GitHub%2FLineageOS%2Fandroid_kernel_samsung_universal7580.git [POWERPC] PS3: Add support for HDMI RGB Full Range mode Add support for HDMI RGB Full Range mode, which is available on system software 1.80 or newer. CC: Masashi Kimoto Signed-off-by: Geert Uytterhoeven Signed-off-by: Geoff Levand Signed-off-by: Paul Mackerras --- diff --git a/drivers/ps3/ps3av_cmd.c b/drivers/ps3/ps3av_cmd.c index 0145ea173c4..7c4fb264dda 100644 --- a/drivers/ps3/ps3av_cmd.c +++ b/drivers/ps3/ps3av_cmd.c @@ -143,6 +143,14 @@ static u32 ps3av_vid_video2av(int vid) return PS3AV_CMD_AV_VID_480P; } +static int ps3av_hdmi_range(void) +{ + if (ps3_compare_firmware_version(1, 8, 0) < 0) + return 0; + else + return 1; /* supported */ +} + int ps3av_cmd_init(void) { int res; @@ -350,6 +358,10 @@ u32 ps3av_cmd_set_av_video_cs(void *p, u32 avport, int video_vid, int cs_out, /* should be same as video_mode.video_cs_out */ av_video_cs->av_cs_in = ps3av_cs_video2av(PS3AV_CMD_VIDEO_CS_RGB_8); av_video_cs->bitlen_out = ps3av_cs_video2av_bitlen(cs_out); + if ((id & PS3AV_MODE_WHITE) && ps3av_hdmi_range()) + av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_ON; + else /* default off */ + av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_OFF; av_video_cs->aspect = aspect; if (id & PS3AV_MODE_DITHER) { av_video_cs->dither = PS3AV_CMD_AV_DITHER_ON @@ -392,6 +404,10 @@ u32 ps3av_cmd_set_video_mode(void *p, u32 head, int video_vid, int video_fmt, video_mode->pitch = video_mode->width * 4; /* line_length */ video_mode->video_out_format = PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT; video_mode->video_format = ps3av_video_fmt_table[video_fmt].format; + if ((id & PS3AV_MODE_COLOR) && ps3av_hdmi_range()) + video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT; + else /* default enable */ + video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT; video_mode->video_order = ps3av_video_fmt_table[video_fmt].order; pr_debug("%s: video_mode:vid:%x width:%d height:%d pitch:%d out_format:%d format:%x order:%x\n", diff --git a/include/asm-powerpc/ps3av.h b/include/asm-powerpc/ps3av.h index 9efc40f1c77..7f5948efca9 100644 --- a/include/asm-powerpc/ps3av.h +++ b/include/asm-powerpc/ps3av.h @@ -159,6 +159,9 @@ #define PS3AV_CMD_VIDEO_FMT_X8R8G8B8 0x0000 /* video_out_format */ #define PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT 0x0000 +/* video_cl_cnv */ +#define PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT 0x0000 +#define PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT 0x0010 /* video_sync */ #define PS3AV_CMD_VIDEO_SYNC_VSYNC 0x0001 #define PS3AV_CMD_VIDEO_SYNC_CSYNC 0x0004 @@ -311,6 +314,8 @@ #define PS3AV_MODE_MASK 0x000F #define PS3AV_MODE_HDCP_OFF 0x1000 /* Retail PS3 product doesn't support this */ #define PS3AV_MODE_DITHER 0x0800 +#define PS3AV_MODE_COLOR 0x0400 +#define PS3AV_MODE_WHITE 0x0200 #define PS3AV_MODE_FULL 0x0080 #define PS3AV_MODE_DVI 0x0040 #define PS3AV_MODE_RGB 0x0020 @@ -529,9 +534,9 @@ struct ps3av_pkt_video_mode { u32 video_out_format; /* in: out format */ u32 video_format; /* in: input frame buffer format */ u8 reserved3; - u8 reserved4; + u8 video_cl_cnv; /* in: color conversion */ u16 video_order; /* in: input RGB order */ - u32 reserved5; + u32 reserved4; }; /* video: format */ @@ -539,7 +544,8 @@ struct ps3av_pkt_video_format { struct ps3av_send_hdr send_hdr; u32 video_head; /* in: head */ u32 video_format; /* in: frame buffer format */ - u16 reserved; + u8 reserved; + u8 video_cl_cnv; /* in: color conversion */ u16 video_order; /* in: input RGB order */ };