From: Eric Anholt Date: Mon, 30 Nov 2015 20:13:37 +0000 (-0800) Subject: drm/vc4: Add support for drawing 3D frames. X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=d5b1a78a772f;p=GitHub%2FLineageOS%2Fandroid_kernel_motorola_exynos9610.git drm/vc4: Add support for drawing 3D frames. The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt --- diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile index e87a6f2f5916..4c6a99f0398c 100644 --- a/drivers/gpu/drm/vc4/Makefile +++ b/drivers/gpu/drm/vc4/Makefile @@ -8,12 +8,19 @@ vc4-y := \ vc4_crtc.o \ vc4_drv.o \ vc4_kms.o \ + vc4_gem.o \ vc4_hdmi.o \ vc4_hvs.o \ + vc4_irq.o \ vc4_plane.o \ + vc4_render_cl.o \ + vc4_trace_points.o \ vc4_v3d.o \ + vc4_validate.o \ vc4_validate_shaders.o vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o obj-$(CONFIG_DRM_VC4) += vc4.o + +CFLAGS_vc4_trace_points.o := -I$(src) diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index db58d74efe95..2cfee5959455 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -74,6 +74,9 @@ static const struct file_operations vc4_drm_fops = { }; static const struct drm_ioctl_desc vc4_drm_ioctls[] = { + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), @@ -83,10 +86,16 @@ static struct drm_driver vc4_drm_driver = { .driver_features = (DRIVER_MODESET | DRIVER_ATOMIC | DRIVER_GEM | + DRIVER_HAVE_IRQ | DRIVER_PRIME), .lastclose = vc4_lastclose, .preclose = vc4_drm_preclose, + .irq_handler = vc4_irq, + .irq_preinstall = vc4_irq_preinstall, + .irq_postinstall = vc4_irq_postinstall, + .irq_uninstall = vc4_irq_uninstall, + .enable_vblank = vc4_enable_vblank, .disable_vblank = vc4_disable_vblank, .get_vblank_counter = drm_vblank_count, @@ -181,9 +190,11 @@ static int vc4_drm_bind(struct device *dev) if (ret) goto unref; + vc4_gem_init(drm); + ret = component_bind_all(dev, drm); if (ret) - goto unref; + goto gem_destroy; ret = drm_dev_register(drm, 0); if (ret < 0) @@ -207,6 +218,8 @@ unregister: drm_dev_unregister(drm); unbind_all: component_unbind_all(dev, drm); +gem_destroy: + vc4_gem_destroy(drm); unref: drm_dev_unref(drm); vc4_bo_cache_destroy(drm); diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 8945463e70b6..0bc8c57196ac 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -49,6 +49,48 @@ struct vc4_dev { /* Protects bo_cache and the BO stats. */ struct mutex bo_lock; + + /* Sequence number for the last job queued in job_list. + * Starts at 0 (no jobs emitted). + */ + uint64_t emit_seqno; + + /* Sequence number for the last completed job on the GPU. + * Starts at 0 (no jobs completed). + */ + uint64_t finished_seqno; + + /* List of all struct vc4_exec_info for jobs to be executed. + * The first job in the list is the one currently programmed + * into ct0ca/ct1ca for execution. + */ + struct list_head job_list; + /* List of the finished vc4_exec_infos waiting to be freed by + * job_done_work. + */ + struct list_head job_done_list; + /* Spinlock used to synchronize the job_list and seqno + * accesses between the IRQ handler and GEM ioctls. + */ + spinlock_t job_lock; + wait_queue_head_t job_wait_queue; + struct work_struct job_done_work; + + /* The binner overflow memory that's currently set up in + * BPOA/BPOS registers. When overflow occurs and a new one is + * allocated, the previous one will be moved to + * vc4->current_exec's free list. + */ + struct vc4_bo *overflow_mem; + struct work_struct overflow_mem_work; + + struct { + uint32_t last_ct0ca, last_ct1ca; + struct timer_list timer; + struct work_struct reset_work; + } hangcheck; + + struct semaphore async_modeset; }; static inline struct vc4_dev * @@ -60,6 +102,9 @@ to_vc4_dev(struct drm_device *dev) struct vc4_bo { struct drm_gem_cma_object base; + /* seqno of the last job to render to this BO. */ + uint64_t seqno; + /* List entry for the BO's position in either * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list */ @@ -130,6 +175,101 @@ to_vc4_encoder(struct drm_encoder *encoder) #define HVS_READ(offset) readl(vc4->hvs->regs + offset) #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) +struct vc4_exec_info { + /* Sequence number for this bin/render job. */ + uint64_t seqno; + + /* Kernel-space copy of the ioctl arguments */ + struct drm_vc4_submit_cl *args; + + /* This is the array of BOs that were looked up at the start of exec. + * Command validation will use indices into this array. + */ + struct drm_gem_cma_object **bo; + uint32_t bo_count; + + /* Pointers for our position in vc4->job_list */ + struct list_head head; + + /* List of other BOs used in the job that need to be released + * once the job is complete. + */ + struct list_head unref_list; + + /* Current unvalidated indices into @bo loaded by the non-hardware + * VC4_PACKET_GEM_HANDLES. + */ + uint32_t bo_index[2]; + + /* This is the BO where we store the validated command lists, shader + * records, and uniforms. + */ + struct drm_gem_cma_object *exec_bo; + + /** + * This tracks the per-shader-record state (packet 64) that + * determines the length of the shader record and the offset + * it's expected to be found at. It gets read in from the + * command lists. + */ + struct vc4_shader_state { + uint32_t addr; + /* Maximum vertex index referenced by any primitive using this + * shader state. + */ + uint32_t max_index; + } *shader_state; + + /** How many shader states the user declared they were using. */ + uint32_t shader_state_size; + /** How many shader state records the validator has seen. */ + uint32_t shader_state_count; + + bool found_tile_binning_mode_config_packet; + bool found_start_tile_binning_packet; + bool found_increment_semaphore_packet; + bool found_flush; + uint8_t bin_tiles_x, bin_tiles_y; + struct drm_gem_cma_object *tile_bo; + uint32_t tile_alloc_offset; + + /** + * Computed addresses pointing into exec_bo where we start the + * bin thread (ct0) and render thread (ct1). + */ + uint32_t ct0ca, ct0ea; + uint32_t ct1ca, ct1ea; + + /* Pointer to the unvalidated bin CL (if present). */ + void *bin_u; + + /* Pointers to the shader recs. These paddr gets incremented as CL + * packets are relocated in validate_gl_shader_state, and the vaddrs + * (u and v) get incremented and size decremented as the shader recs + * themselves are validated. + */ + void *shader_rec_u; + void *shader_rec_v; + uint32_t shader_rec_p; + uint32_t shader_rec_size; + + /* Pointers to the uniform data. These pointers are incremented, and + * size decremented, as each batch of uniforms is uploaded. + */ + void *uniforms_u; + void *uniforms_v; + uint32_t uniforms_p; + uint32_t uniforms_size; +}; + +static inline struct vc4_exec_info * +vc4_first_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->job_list)) + return NULL; + return list_first_entry(&vc4->job_list, struct vc4_exec_info, head); +} + /** * struct vc4_texture_sample_info - saves the offsets into the UBO for texture * setup parameters. @@ -231,10 +371,31 @@ void vc4_debugfs_cleanup(struct drm_minor *minor); /* vc4_drv.c */ void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); +/* vc4_gem.c */ +void vc4_gem_init(struct drm_device *dev); +void vc4_gem_destroy(struct drm_device *dev); +int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +void vc4_submit_next_job(struct drm_device *dev); +int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, + uint64_t timeout_ns, bool interruptible); +void vc4_job_handle_completed(struct vc4_dev *vc4); + /* vc4_hdmi.c */ extern struct platform_driver vc4_hdmi_driver; int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); +/* vc4_irq.c */ +irqreturn_t vc4_irq(int irq, void *arg); +void vc4_irq_preinstall(struct drm_device *dev); +int vc4_irq_postinstall(struct drm_device *dev); +void vc4_irq_uninstall(struct drm_device *dev); +void vc4_irq_reset(struct drm_device *dev); + /* vc4_hvs.c */ extern struct platform_driver vc4_hvs_driver; void vc4_hvs_dump_state(struct drm_device *dev); @@ -253,6 +414,27 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state); extern struct platform_driver vc4_v3d_driver; int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); +int vc4_v3d_set_power(struct vc4_dev *vc4, bool on); + +/* vc4_validate.c */ +int +vc4_validate_bin_cl(struct drm_device *dev, + void *validated, + void *unvalidated, + struct vc4_exec_info *exec); + +int +vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); + +struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, + uint32_t hindex); + +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); + +bool vc4_check_tex_size(struct vc4_exec_info *exec, + struct drm_gem_cma_object *fbo, + uint32_t offset, uint8_t tiling_format, + uint32_t width, uint32_t height, uint8_t cpp); /* vc4_validate_shader.c */ struct vc4_validated_shader_info * diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c new file mode 100644 index 000000000000..936dddfa890f --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -0,0 +1,642 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include +#include +#include +#include + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_regs.h" +#include "vc4_trace.h" + +static void +vc4_queue_hangcheck(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + mod_timer(&vc4->hangcheck.timer, + round_jiffies_up(jiffies + msecs_to_jiffies(100))); +} + +static void +vc4_reset(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + DRM_INFO("Resetting GPU.\n"); + vc4_v3d_set_power(vc4, false); + vc4_v3d_set_power(vc4, true); + + vc4_irq_reset(dev); + + /* Rearm the hangcheck -- another job might have been waiting + * for our hung one to get kicked off, and vc4_irq_reset() + * would have started it. + */ + vc4_queue_hangcheck(dev); +} + +static void +vc4_reset_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, hangcheck.reset_work); + + vc4_reset(vc4->dev); +} + +static void +vc4_hangcheck_elapsed(unsigned long data) +{ + struct drm_device *dev = (struct drm_device *)data; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t ct0ca, ct1ca; + + /* If idle, we can stop watching for hangs. */ + if (list_empty(&vc4->job_list)) + return; + + ct0ca = V3D_READ(V3D_CTNCA(0)); + ct1ca = V3D_READ(V3D_CTNCA(1)); + + /* If we've made any progress in execution, rearm the timer + * and wait. + */ + if (ct0ca != vc4->hangcheck.last_ct0ca || + ct1ca != vc4->hangcheck.last_ct1ca) { + vc4->hangcheck.last_ct0ca = ct0ca; + vc4->hangcheck.last_ct1ca = ct1ca; + vc4_queue_hangcheck(dev); + return; + } + + /* We've gone too long with no progress, reset. This has to + * be done from a work struct, since resetting can sleep and + * this timer hook isn't allowed to. + */ + schedule_work(&vc4->hangcheck.reset_work); +} + +static void +submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Set the current and end address of the control list. + * Writing the end register is what starts the job. + */ + V3D_WRITE(V3D_CTNCA(thread), start); + V3D_WRITE(V3D_CTNEA(thread), end); +} + +int +vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, + bool interruptible) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret = 0; + unsigned long timeout_expire; + DEFINE_WAIT(wait); + + if (vc4->finished_seqno >= seqno) + return 0; + + if (timeout_ns == 0) + return -ETIME; + + timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); + + trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); + for (;;) { + prepare_to_wait(&vc4->job_wait_queue, &wait, + interruptible ? TASK_INTERRUPTIBLE : + TASK_UNINTERRUPTIBLE); + + if (interruptible && signal_pending(current)) { + ret = -ERESTARTSYS; + break; + } + + if (vc4->finished_seqno >= seqno) + break; + + if (timeout_ns != ~0ull) { + if (time_after_eq(jiffies, timeout_expire)) { + ret = -ETIME; + break; + } + schedule_timeout(timeout_expire - jiffies); + } else { + schedule(); + } + } + + finish_wait(&vc4->job_wait_queue, &wait); + trace_vc4_wait_for_seqno_end(dev, seqno); + + if (ret && ret != -ERESTARTSYS) { + DRM_ERROR("timeout waiting for render thread idle\n"); + return ret; + } + + return 0; +} + +static void +vc4_flush_caches(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Flush the GPU L2 caches. These caches sit on top of system + * L3 (the 128kb or so shared with the CPU), and are + * non-allocating in the L3. + */ + V3D_WRITE(V3D_L2CACTL, + V3D_L2CACTL_L2CCLR); + + V3D_WRITE(V3D_SLCACTL, + VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +/* Sets the registers for the next job to be actually be executed in + * the hardware. + * + * The job_lock should be held during this. + */ +void +vc4_submit_next_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_job(vc4); + + if (!exec) + return; + + vc4_flush_caches(dev); + + /* Disable the binner's pre-loaded overflow memory address */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + + if (exec->ct0ca != exec->ct0ea) + submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); +} + +static void +vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) +{ + struct vc4_bo *bo; + unsigned i; + + for (i = 0; i < exec->bo_count; i++) { + bo = to_vc4_bo(&exec->bo[i]->base); + bo->seqno = seqno; + } + + list_for_each_entry(bo, &exec->unref_list, unref_head) { + bo->seqno = seqno; + } +} + +/* Queues a struct vc4_exec_info for execution. If no job is + * currently executing, then submits it. + * + * Unlike most GPUs, our hardware only handles one command list at a + * time. To queue multiple jobs at once, we'd need to edit the + * previous command list to have a jump to the new one at the end, and + * then bump the end address. That's a change for a later date, + * though. + */ +static void +vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint64_t seqno; + unsigned long irqflags; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + + seqno = ++vc4->emit_seqno; + exec->seqno = seqno; + vc4_update_bo_seqnos(exec, seqno); + + list_add_tail(&exec->head, &vc4->job_list); + + /* If no job was executing, kick ours off. Otherwise, it'll + * get started when the previous job's frame done interrupt + * occurs. + */ + if (vc4_first_job(vc4) == exec) { + vc4_submit_next_job(dev); + vc4_queue_hangcheck(dev); + } + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} + +/** + * Looks up a bunch of GEM handles for BOs and stores the array for + * use in the command validator that actually writes relocated + * addresses pointing to them. + */ +static int +vc4_cl_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + uint32_t *handles; + int ret = 0; + int i; + + exec->bo_count = args->bo_handle_count; + + if (!exec->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_ERROR("Rendering requires BOs to validate\n"); + return -EINVAL; + } + + exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), + GFP_KERNEL); + if (!exec->bo) { + DRM_ERROR("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); + if (!handles) { + DRM_ERROR("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + ret = copy_from_user(handles, + (void __user *)(uintptr_t)args->bo_handles, + exec->bo_count * sizeof(uint32_t)); + if (ret) { + DRM_ERROR("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < exec->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_ERROR("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -EINVAL; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_reference(bo); + exec->bo[i] = (struct drm_gem_cma_object *)bo; + } + spin_unlock(&file_priv->table_lock); + +fail: + kfree(handles); + return 0; +} + +static int +vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct drm_vc4_submit_cl *args = exec->args; + void *temp = NULL; + void *bin; + int ret = 0; + uint32_t bin_offset = 0; + uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, + 16); + uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; + uint32_t exec_size = uniforms_offset + args->uniforms_size; + uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * + args->shader_rec_count); + struct vc4_bo *bo; + + if (uniforms_offset < shader_rec_offset || + exec_size < uniforms_offset || + args->shader_rec_count >= (UINT_MAX / + sizeof(struct vc4_shader_state)) || + temp_size < exec_size) { + DRM_ERROR("overflow in exec arguments\n"); + goto fail; + } + + /* Allocate space where we'll store the copied in user command lists + * and shader records. + * + * We don't just copy directly into the BOs because we need to + * read the contents back for validation, and I think the + * bo->vaddr is uncached access. + */ + temp = kmalloc(temp_size, GFP_KERNEL); + if (!temp) { + DRM_ERROR("Failed to allocate storage for copying " + "in bin/render CLs.\n"); + ret = -ENOMEM; + goto fail; + } + bin = temp + bin_offset; + exec->shader_rec_u = temp + shader_rec_offset; + exec->uniforms_u = temp + uniforms_offset; + exec->shader_state = temp + exec_size; + exec->shader_state_size = args->shader_rec_count; + + ret = copy_from_user(bin, + (void __user *)(uintptr_t)args->bin_cl, + args->bin_cl_size); + if (ret) { + DRM_ERROR("Failed to copy in bin cl\n"); + goto fail; + } + + ret = copy_from_user(exec->shader_rec_u, + (void __user *)(uintptr_t)args->shader_rec, + args->shader_rec_size); + if (ret) { + DRM_ERROR("Failed to copy in shader recs\n"); + goto fail; + } + + ret = copy_from_user(exec->uniforms_u, + (void __user *)(uintptr_t)args->uniforms, + args->uniforms_size); + if (ret) { + DRM_ERROR("Failed to copy in uniforms cl\n"); + goto fail; + } + + bo = vc4_bo_create(dev, exec_size, true); + if (!bo) { + DRM_ERROR("Couldn't allocate BO for binning\n"); + ret = PTR_ERR(exec->exec_bo); + goto fail; + } + exec->exec_bo = &bo->base; + + list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, + &exec->unref_list); + + exec->ct0ca = exec->exec_bo->paddr + bin_offset; + + exec->bin_u = bin; + + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; + exec->shader_rec_size = args->shader_rec_size; + + exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; + exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; + exec->uniforms_size = args->uniforms_size; + + ret = vc4_validate_bin_cl(dev, + exec->exec_bo->vaddr + bin_offset, + bin, + exec); + if (ret) + goto fail; + + ret = vc4_validate_shader_recs(dev, exec); + +fail: + kfree(temp); + return ret; +} + +static void +vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) +{ + unsigned i; + + /* Need the struct lock for drm_gem_object_unreference(). */ + mutex_lock(&dev->struct_mutex); + if (exec->bo) { + for (i = 0; i < exec->bo_count; i++) + drm_gem_object_unreference(&exec->bo[i]->base); + kfree(exec->bo); + } + + while (!list_empty(&exec->unref_list)) { + struct vc4_bo *bo = list_first_entry(&exec->unref_list, + struct vc4_bo, unref_head); + list_del(&bo->unref_head); + drm_gem_object_unreference(&bo->base.base); + } + mutex_unlock(&dev->struct_mutex); + + kfree(exec); +} + +void +vc4_job_handle_completed(struct vc4_dev *vc4) +{ + unsigned long irqflags; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + while (!list_empty(&vc4->job_done_list)) { + struct vc4_exec_info *exec = + list_first_entry(&vc4->job_done_list, + struct vc4_exec_info, head); + list_del(&exec->head); + + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + vc4_complete_exec(vc4->dev, exec); + spin_lock_irqsave(&vc4->job_lock, irqflags); + } + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} + +/* Scheduled when any job has been completed, this walks the list of + * jobs that had completed and unrefs their BOs and frees their exec + * structs. + */ +static void +vc4_job_done_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, job_done_work); + + vc4_job_handle_completed(vc4); +} + +static int +vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, + uint64_t seqno, + uint64_t *timeout_ns) +{ + unsigned long start = jiffies; + int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); + + if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { + uint64_t delta = jiffies_to_nsecs(jiffies - start); + + if (*timeout_ns >= delta) + *timeout_ns -= delta; + } + + return ret; +} + +int +vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vc4_wait_seqno *args = data; + + return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, + &args->timeout_ns); +} + +int +vc4_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_vc4_wait_bo *args = data; + struct drm_gem_object *gem_obj; + struct vc4_bo *bo; + + gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); + if (!gem_obj) { + DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + bo = to_vc4_bo(gem_obj); + + ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, + &args->timeout_ns); + + drm_gem_object_unreference_unlocked(gem_obj); + return ret; +} + +/** + * Submits a command list to the VC4. + * + * This is what is called batchbuffer emitting on other hardware. + */ +int +vc4_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct drm_vc4_submit_cl *args = data; + struct vc4_exec_info *exec; + int ret; + + if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { + DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); + return -EINVAL; + } + + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); + if (!exec) { + DRM_ERROR("malloc failure on exec struct\n"); + return -ENOMEM; + } + + exec->args = args; + INIT_LIST_HEAD(&exec->unref_list); + + ret = vc4_cl_lookup_bos(dev, file_priv, exec); + if (ret) + goto fail; + + if (exec->args->bin_cl_size != 0) { + ret = vc4_get_bcl(dev, exec); + if (ret) + goto fail; + } else { + exec->ct0ca = 0; + exec->ct0ea = 0; + } + + ret = vc4_get_rcl(dev, exec); + if (ret) + goto fail; + + /* Clear this out of the struct we'll be putting in the queue, + * since it's part of our stack. + */ + exec->args = NULL; + + vc4_queue_submit(dev, exec); + + /* Return the seqno for our job. */ + args->seqno = vc4->emit_seqno; + + return 0; + +fail: + vc4_complete_exec(vc4->dev, exec); + + return ret; +} + +void +vc4_gem_init(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + INIT_LIST_HEAD(&vc4->job_list); + INIT_LIST_HEAD(&vc4->job_done_list); + spin_lock_init(&vc4->job_lock); + + INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); + setup_timer(&vc4->hangcheck.timer, + vc4_hangcheck_elapsed, + (unsigned long)dev); + + INIT_WORK(&vc4->job_done_work, vc4_job_done_work); +} + +void +vc4_gem_destroy(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Waiting for exec to finish would need to be done before + * unregistering V3D. + */ + WARN_ON(vc4->emit_seqno != vc4->finished_seqno); + + /* V3D should already have disabled its interrupt and cleared + * the overflow allocation registers. Now free the object. + */ + if (vc4->overflow_mem) { + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); + vc4->overflow_mem = NULL; + } + + vc4_bo_cache_destroy(dev); +} diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c new file mode 100644 index 000000000000..b68060e758db --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -0,0 +1,210 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** DOC: Interrupt management for the V3D engine. + * + * We have an interrupt status register (V3D_INTCTL) which reports + * interrupts, and where writing 1 bits clears those interrupts. + * There are also a pair of interrupt registers + * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or + * disables that specific interrupt, and 0s written are ignored + * (reading either one returns the set of enabled interrupts). + * + * When we take a render frame interrupt, we need to wake the + * processes waiting for some frame to be done, and get the next frame + * submitted ASAP (so the hardware doesn't sit idle when there's work + * to do). + * + * When we take the binner out of memory interrupt, we need to + * allocate some new memory and pass it to the binner so that the + * current job can make progress. + */ + +#include "vc4_drv.h" +#include "vc4_regs.h" + +#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \ + V3D_INT_FRDONE) + +DECLARE_WAIT_QUEUE_HEAD(render_wait); + +static void +vc4_overflow_mem_work(struct work_struct *work) +{ + struct vc4_dev *vc4 = + container_of(work, struct vc4_dev, overflow_mem_work); + struct drm_device *dev = vc4->dev; + struct vc4_bo *bo; + + bo = vc4_bo_create(dev, 256 * 1024, true); + if (!bo) { + DRM_ERROR("Couldn't allocate binner overflow mem\n"); + return; + } + + /* If there's a job executing currently, then our previous + * overflow allocation is getting used in that job and we need + * to queue it to be released when the job is done. But if no + * job is executing at all, then we can free the old overflow + * object direcctly. + * + * No lock necessary for this pointer since we're the only + * ones that update the pointer, and our workqueue won't + * reenter. + */ + if (vc4->overflow_mem) { + struct vc4_exec_info *current_exec; + unsigned long irqflags; + + spin_lock_irqsave(&vc4->job_lock, irqflags); + current_exec = vc4_first_job(vc4); + if (current_exec) { + vc4->overflow_mem->seqno = vc4->finished_seqno + 1; + list_add_tail(&vc4->overflow_mem->unref_head, + ¤t_exec->unref_list); + vc4->overflow_mem = NULL; + } + spin_unlock_irqrestore(&vc4->job_lock, irqflags); + } + + if (vc4->overflow_mem) + drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); + vc4->overflow_mem = bo; + + V3D_WRITE(V3D_BPOA, bo->base.paddr); + V3D_WRITE(V3D_BPOS, bo->base.base.size); + V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM); + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); +} + +static void +vc4_irq_finish_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_job(vc4); + + if (!exec) + return; + + vc4->finished_seqno++; + list_move_tail(&exec->head, &vc4->job_done_list); + vc4_submit_next_job(dev); + + wake_up_all(&vc4->job_wait_queue); + schedule_work(&vc4->job_done_work); +} + +irqreturn_t +vc4_irq(int irq, void *arg) +{ + struct drm_device *dev = arg; + struct vc4_dev *vc4 = to_vc4_dev(dev); + uint32_t intctl; + irqreturn_t status = IRQ_NONE; + + barrier(); + intctl = V3D_READ(V3D_INTCTL); + + /* Acknowledge the interrupts we're handling here. The render + * frame done interrupt will be cleared, while OUTOMEM will + * stay high until the underlying cause is cleared. + */ + V3D_WRITE(V3D_INTCTL, intctl); + + if (intctl & V3D_INT_OUTOMEM) { + /* Disable OUTOMEM until the work is done. */ + V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM); + schedule_work(&vc4->overflow_mem_work); + status = IRQ_HANDLED; + } + + if (intctl & V3D_INT_FRDONE) { + spin_lock(&vc4->job_lock); + vc4_irq_finish_job(dev); + spin_unlock(&vc4->job_lock); + status = IRQ_HANDLED; + } + + return status; +} + +void +vc4_irq_preinstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + init_waitqueue_head(&vc4->job_wait_queue); + INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work); + + /* Clear any pending interrupts someone might have left around + * for us. + */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); +} + +int +vc4_irq_postinstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Enable both the render done and out of memory interrupts. */ + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); + + return 0; +} + +void +vc4_irq_uninstall(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + + /* Disable sending interrupts for our driver's IRQs. */ + V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS); + + /* Clear any pending interrupts we might have left. */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); + + cancel_work_sync(&vc4->overflow_mem_work); +} + +/** Reinitializes interrupt registers when a GPU reset is performed. */ +void vc4_irq_reset(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + unsigned long irqflags; + + /* Acknowledge any stale IRQs. */ + V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); + + /* + * Turn all our interrupts on. Binner out of memory is the + * only one we expect to trigger at this point, since we've + * just come from poweron and haven't supplied any overflow + * memory yet. + */ + V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); + + spin_lock_irqsave(&vc4->job_lock, irqflags); + vc4_irq_finish_job(dev); + spin_unlock_irqrestore(&vc4->job_lock, irqflags); +} diff --git a/drivers/gpu/drm/vc4/vc4_packet.h b/drivers/gpu/drm/vc4/vc4_packet.h new file mode 100644 index 000000000000..0f31cc06500f --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_packet.h @@ -0,0 +1,399 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_PACKET_H +#define VC4_PACKET_H + +#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */ + +enum vc4_packet { + VC4_PACKET_HALT = 0, + VC4_PACKET_NOP = 1, + + VC4_PACKET_FLUSH = 4, + VC4_PACKET_FLUSH_ALL = 5, + VC4_PACKET_START_TILE_BINNING = 6, + VC4_PACKET_INCREMENT_SEMAPHORE = 7, + VC4_PACKET_WAIT_ON_SEMAPHORE = 8, + + VC4_PACKET_BRANCH = 16, + VC4_PACKET_BRANCH_TO_SUB_LIST = 17, + + VC4_PACKET_STORE_MS_TILE_BUFFER = 24, + VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, + VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, + VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, + VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, + VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, + + VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, + VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, + + VC4_PACKET_COMPRESSED_PRIMITIVE = 48, + VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, + + VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, + + VC4_PACKET_GL_SHADER_STATE = 64, + VC4_PACKET_NV_SHADER_STATE = 65, + VC4_PACKET_VG_SHADER_STATE = 66, + + VC4_PACKET_CONFIGURATION_BITS = 96, + VC4_PACKET_FLAT_SHADE_FLAGS = 97, + VC4_PACKET_POINT_SIZE = 98, + VC4_PACKET_LINE_WIDTH = 99, + VC4_PACKET_RHT_X_BOUNDARY = 100, + VC4_PACKET_DEPTH_OFFSET = 101, + VC4_PACKET_CLIP_WINDOW = 102, + VC4_PACKET_VIEWPORT_OFFSET = 103, + VC4_PACKET_Z_CLIPPING = 104, + VC4_PACKET_CLIPPER_XY_SCALING = 105, + VC4_PACKET_CLIPPER_Z_SCALING = 106, + + VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, + VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, + VC4_PACKET_CLEAR_COLORS = 114, + VC4_PACKET_TILE_COORDINATES = 115, + + /* Not an actual hardware packet -- this is what we use to put + * references to GEM bos in the command stream, since we need the u32 + * int the actual address packet in order to store the offset from the + * start of the BO. + */ + VC4_PACKET_GEM_HANDLES = 254, +} __attribute__ ((__packed__)); + +#define VC4_PACKET_HALT_SIZE 1 +#define VC4_PACKET_NOP_SIZE 1 +#define VC4_PACKET_FLUSH_SIZE 1 +#define VC4_PACKET_FLUSH_ALL_SIZE 1 +#define VC4_PACKET_START_TILE_BINNING_SIZE 1 +#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 +#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 +#define VC4_PACKET_BRANCH_SIZE 5 +#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 +#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 +#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 +#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 +#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 +#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 +#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 +#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 +#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 +#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 +#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 +#define VC4_PACKET_GL_SHADER_STATE_SIZE 5 +#define VC4_PACKET_NV_SHADER_STATE_SIZE 5 +#define VC4_PACKET_VG_SHADER_STATE_SIZE 5 +#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 +#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 +#define VC4_PACKET_POINT_SIZE_SIZE 5 +#define VC4_PACKET_LINE_WIDTH_SIZE 5 +#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 +#define VC4_PACKET_DEPTH_OFFSET_SIZE 5 +#define VC4_PACKET_CLIP_WINDOW_SIZE 9 +#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 +#define VC4_PACKET_Z_CLIPPING_SIZE 9 +#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 +#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 +#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 +#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 +#define VC4_PACKET_CLEAR_COLORS_SIZE 14 +#define VC4_PACKET_TILE_COORDINATES_SIZE 3 +#define VC4_PACKET_GEM_HANDLES_SIZE 9 + +/* Number of multisamples supported. */ +#define VC4_MAX_SAMPLES 4 +/* Size of a full resolution color or Z tile buffer load/store. */ +#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4) + +/** @{ + * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. +*/ +#define VC4_TILING_FORMAT_LINEAR 0 +#define VC4_TILING_FORMAT_T 1 +#define VC4_TILING_FORMAT_LT 2 +/** @} */ + +/** @{ + * + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. + */ +#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) + +/** @{ + * + * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and + * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. + */ +#define VC4_LOADSTORE_FULL_RES_EOF BIT(3) +#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2) +#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1) +#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0) + +/** @{ + * + * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) + */ + +#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1) +#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0) + +/** @} */ + +/** @{ + * + * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL + */ +#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15) +#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14) +#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13) +#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12) + +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) +#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 +#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 +#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 +/** @} */ + +/** @{ + * + * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and + * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL + */ +#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) +#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 +#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) +#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) + +/** The values of the field are VC4_TILING_FORMAT_* */ +#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) +#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 + +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) +#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 +#define VC4_LOADSTORE_TILE_BUFFER_NONE 0 +#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 +#define VC4_LOADSTORE_TILE_BUFFER_ZS 2 +#define VC4_LOADSTORE_TILE_BUFFER_Z 3 +#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 +#define VC4_LOADSTORE_TILE_BUFFER_FULL 5 +/** @} */ + +#define VC4_INDEX_BUFFER_U8 (0 << 4) +#define VC4_INDEX_BUFFER_U16 (1 << 4) + +/* This flag is only present in NV shader state. */ +#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3) +#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2) +#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1) +#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0) + +/** @{ byte 2 of config bits. */ +#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1) +#define VC4_CONFIG_BITS_EARLY_Z BIT(0) +/** @} */ + +/** @{ byte 1 of config bits. */ +#define VC4_CONFIG_BITS_Z_UPDATE BIT(7) +/** same values in this 3-bit field as PIPE_FUNC_* */ +#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 +#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3) + +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) +#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) + +#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0) +/** @} */ + +/** @{ byte 0 of config bits. */ +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) +#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) + +#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4) +#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3) +#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2) +#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1) +#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0) +/** @} */ + +/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ +#define VC4_BIN_CONFIG_DB_NON_MS BIT(7) + +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 +#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 + +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 +#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 + +#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2) +#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1) +#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0) +/** @} */ + +/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ +#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12) +#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11) +#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10) +#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9) +#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8) + +/** The values of the field are VC4_TILING_FORMAT_* */ +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) +#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 + +#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) +#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) +#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) + +#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) +#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 +#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 +#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 +#define VC4_RENDER_CONFIG_FORMAT_BGR565 2 + +#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1) +#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0) + +#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) +#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) +#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) + +enum vc4_texture_data_type { + VC4_TEXTURE_TYPE_RGBA8888 = 0, + VC4_TEXTURE_TYPE_RGBX8888 = 1, + VC4_TEXTURE_TYPE_RGBA4444 = 2, + VC4_TEXTURE_TYPE_RGBA5551 = 3, + VC4_TEXTURE_TYPE_RGB565 = 4, + VC4_TEXTURE_TYPE_LUMINANCE = 5, + VC4_TEXTURE_TYPE_ALPHA = 6, + VC4_TEXTURE_TYPE_LUMALPHA = 7, + VC4_TEXTURE_TYPE_ETC1 = 8, + VC4_TEXTURE_TYPE_S16F = 9, + VC4_TEXTURE_TYPE_S8 = 10, + VC4_TEXTURE_TYPE_S16 = 11, + VC4_TEXTURE_TYPE_BW1 = 12, + VC4_TEXTURE_TYPE_A4 = 13, + VC4_TEXTURE_TYPE_A1 = 14, + VC4_TEXTURE_TYPE_RGBA64 = 15, + VC4_TEXTURE_TYPE_RGBA32R = 16, + VC4_TEXTURE_TYPE_YUV422R = 17, +}; + +#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) +#define VC4_TEX_P0_OFFSET_SHIFT 12 +#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) +#define VC4_TEX_P0_CSWIZ_SHIFT 10 +#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) +#define VC4_TEX_P0_CMMODE_SHIFT 9 +#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) +#define VC4_TEX_P0_FLIPY_SHIFT 8 +#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) +#define VC4_TEX_P0_TYPE_SHIFT 4 +#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) +#define VC4_TEX_P0_MIPLVLS_SHIFT 0 + +#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) +#define VC4_TEX_P1_TYPE4_SHIFT 31 +#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) +#define VC4_TEX_P1_HEIGHT_SHIFT 20 +#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) +#define VC4_TEX_P1_ETCFLIP_SHIFT 19 +#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) +#define VC4_TEX_P1_WIDTH_SHIFT 8 + +#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) +#define VC4_TEX_P1_MAGFILT_SHIFT 7 +# define VC4_TEX_P1_MAGFILT_LINEAR 0 +# define VC4_TEX_P1_MAGFILT_NEAREST 1 + +#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) +#define VC4_TEX_P1_MINFILT_SHIFT 4 +# define VC4_TEX_P1_MINFILT_LINEAR 0 +# define VC4_TEX_P1_MINFILT_NEAREST 1 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 +# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 +# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 +# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 + +#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) +#define VC4_TEX_P1_WRAP_T_SHIFT 2 +#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) +#define VC4_TEX_P1_WRAP_S_SHIFT 0 +# define VC4_TEX_P1_WRAP_REPEAT 0 +# define VC4_TEX_P1_WRAP_CLAMP 1 +# define VC4_TEX_P1_WRAP_MIRROR 2 +# define VC4_TEX_P1_WRAP_BORDER 3 + +#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) +#define VC4_TEX_P2_PTYPE_SHIFT 30 +# define VC4_TEX_P2_PTYPE_IGNORED 0 +# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 +# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 + +/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ +#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) +#define VC4_TEX_P2_CMST_SHIFT 12 +#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) +#define VC4_TEX_P2_BSLOD_SHIFT 0 + +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ +#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) +#define VC4_TEX_P2_CHEIGHT_SHIFT 12 +#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) +#define VC4_TEX_P2_CWIDTH_SHIFT 0 + +/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ +#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) +#define VC4_TEX_P2_CYOFF_SHIFT 12 +#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) +#define VC4_TEX_P2_CXOFF_SHIFT 0 + +#endif /* VC4_PACKET_H */ diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c new file mode 100644 index 000000000000..8a2a312e2c1b --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c @@ -0,0 +1,634 @@ +/* + * Copyright © 2014-2015 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * DOC: Render command list generation + * + * In the VC4 driver, render command list generation is performed by the + * kernel instead of userspace. We do this because validating a + * user-submitted command list is hard to get right and has high CPU overhead, + * while the number of valid configurations for render command lists is + * actually fairly low. + */ + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_packet.h" + +struct vc4_rcl_setup { + struct drm_gem_cma_object *color_read; + struct drm_gem_cma_object *color_write; + struct drm_gem_cma_object *zs_read; + struct drm_gem_cma_object *zs_write; + struct drm_gem_cma_object *msaa_color_write; + struct drm_gem_cma_object *msaa_zs_write; + + struct drm_gem_cma_object *rcl; + u32 next_offset; +}; + +static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val) +{ + *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 1; +} + +static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val) +{ + *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 2; +} + +static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val) +{ + *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val; + setup->next_offset += 4; +} + +/* + * Emits a no-op STORE_TILE_BUFFER_GENERAL. + * + * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of + * some sort before another load is triggered. + */ +static void vc4_store_before_load(struct vc4_rcl_setup *setup) +{ + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, + VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE, + VC4_LOADSTORE_TILE_BUFFER_BUFFER) | + VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR | + VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR | + VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR); + rcl_u32(setup, 0); /* no address, since we're in None mode */ +} + +/* + * Calculates the physical address of the start of a tile in a RCL surface. + * + * Unlike the other load/store packets, + * VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile + * coordinates packet, and instead just store to the address given. + */ +static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec, + struct drm_gem_cma_object *bo, + struct drm_vc4_submit_rcl_surface *surf, + uint8_t x, uint8_t y) +{ + return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE * + (DIV_ROUND_UP(exec->args->width, 32) * y + x); +} + +/* + * Emits a PACKET_TILE_COORDINATES if one isn't already pending. + * + * The tile coordinates packet triggers a pending load if there is one, are + * used for clipping during rendering, and determine where loads/stores happen + * relative to their base address. + */ +static void vc4_tile_coordinates(struct vc4_rcl_setup *setup, + uint32_t x, uint32_t y) +{ + rcl_u8(setup, VC4_PACKET_TILE_COORDINATES); + rcl_u8(setup, x); + rcl_u8(setup, y); +} + +static void emit_tile(struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup, + uint8_t x, uint8_t y, bool first, bool last) +{ + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + + /* Note that the load doesn't actually occur until the + * tile coords packet is processed, and only one load + * may be outstanding at a time. + */ + if (setup->color_read) { + if (args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->color_read, + &args->color_read, x, y) | + VC4_LOADSTORE_FULL_RES_DISABLE_ZS); + } else { + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->color_read.bits); + rcl_u32(setup, setup->color_read->paddr + + args->color_read.offset); + } + } + + if (setup->zs_read) { + if (args->zs_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->zs_read, + &args->zs_read, x, y) | + VC4_LOADSTORE_FULL_RES_DISABLE_COLOR); + } else { + if (setup->color_read) { + /* Exec previous load. */ + vc4_tile_coordinates(setup, x, y); + vc4_store_before_load(setup); + } + + rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->zs_read.bits); + rcl_u32(setup, setup->zs_read->paddr + + args->zs_read.offset); + } + } + + /* Clipping depends on tile coordinates having been + * emitted, so we always need one here. + */ + vc4_tile_coordinates(setup, x, y); + + /* Wait for the binner before jumping to the first + * tile's lists. + */ + if (first && has_bin) + rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE); + + if (has_bin) { + rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST); + rcl_u32(setup, (exec->tile_bo->paddr + + exec->tile_alloc_offset + + (y * exec->bin_tiles_x + x) * 32)); + } + + if (setup->msaa_color_write) { + bool last_tile_write = (!setup->msaa_zs_write && + !setup->zs_write && + !setup->color_write); + uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS; + + if (!last_tile_write) + bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL; + else if (last) + bits |= VC4_LOADSTORE_FULL_RES_EOF; + rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->msaa_color_write, + &args->msaa_color_write, x, y) | + bits); + } + + if (setup->msaa_zs_write) { + bool last_tile_write = (!setup->zs_write && + !setup->color_write); + uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR; + + if (setup->msaa_color_write) + vc4_tile_coordinates(setup, x, y); + if (!last_tile_write) + bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL; + else if (last) + bits |= VC4_LOADSTORE_FULL_RES_EOF; + rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER); + rcl_u32(setup, + vc4_full_res_offset(exec, setup->msaa_zs_write, + &args->msaa_zs_write, x, y) | + bits); + } + + if (setup->zs_write) { + bool last_tile_write = !setup->color_write; + + if (setup->msaa_color_write || setup->msaa_zs_write) + vc4_tile_coordinates(setup, x, y); + + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, args->zs_write.bits | + (last_tile_write ? + 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR)); + rcl_u32(setup, + (setup->zs_write->paddr + args->zs_write.offset) | + ((last && last_tile_write) ? + VC4_LOADSTORE_TILE_BUFFER_EOF : 0)); + } + + if (setup->color_write) { + if (setup->msaa_color_write || setup->msaa_zs_write || + setup->zs_write) { + vc4_tile_coordinates(setup, x, y); + } + + if (last) + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF); + else + rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER); + } +} + +static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup) +{ + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + uint8_t min_x_tile = args->min_x_tile; + uint8_t min_y_tile = args->min_y_tile; + uint8_t max_x_tile = args->max_x_tile; + uint8_t max_y_tile = args->max_y_tile; + uint8_t xtiles = max_x_tile - min_x_tile + 1; + uint8_t ytiles = max_y_tile - min_y_tile + 1; + uint8_t x, y; + uint32_t size, loop_body_size; + + size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE; + loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE; + + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { + size += VC4_PACKET_CLEAR_COLORS_SIZE + + VC4_PACKET_TILE_COORDINATES_SIZE + + VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + } + + if (setup->color_read) { + if (args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE; + } else { + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE; + } + } + if (setup->zs_read) { + if (args->zs_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE; + } else { + if (setup->color_read && + !(args->color_read.flags & + VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) { + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE; + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + } + loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE; + } + } + + if (has_bin) { + size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE; + loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE; + } + + if (setup->msaa_color_write) + loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE; + if (setup->msaa_zs_write) + loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE; + + if (setup->zs_write) + loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; + if (setup->color_write) + loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE; + + /* We need a VC4_PACKET_TILE_COORDINATES in between each store. */ + loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE * + ((setup->msaa_color_write != NULL) + + (setup->msaa_zs_write != NULL) + + (setup->color_write != NULL) + + (setup->zs_write != NULL) - 1); + + size += xtiles * ytiles * loop_body_size; + + setup->rcl = &vc4_bo_create(dev, size, true)->base; + if (!setup->rcl) + return -ENOMEM; + list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, + &exec->unref_list); + + rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG); + rcl_u32(setup, + (setup->color_write ? (setup->color_write->paddr + + args->color_write.offset) : + 0)); + rcl_u16(setup, args->width); + rcl_u16(setup, args->height); + rcl_u16(setup, args->color_write.bits); + + /* The tile buffer gets cleared when the previous tile is stored. If + * the clear values changed between frames, then the tile buffer has + * stale clear values in it, so we have to do a store in None mode (no + * writes) so that we trigger the tile buffer clear. + */ + if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { + rcl_u8(setup, VC4_PACKET_CLEAR_COLORS); + rcl_u32(setup, args->clear_color[0]); + rcl_u32(setup, args->clear_color[1]); + rcl_u32(setup, args->clear_z); + rcl_u8(setup, args->clear_s); + + vc4_tile_coordinates(setup, 0, 0); + + rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); + rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE); + rcl_u32(setup, 0); /* no address, since we're in None mode */ + } + + for (y = min_y_tile; y <= max_y_tile; y++) { + for (x = min_x_tile; x <= max_x_tile; x++) { + bool first = (x == min_x_tile && y == min_y_tile); + bool last = (x == max_x_tile && y == max_y_tile); + + emit_tile(exec, setup, x, y, first, last); + } + } + + BUG_ON(setup->next_offset != size); + exec->ct1ca = setup->rcl->paddr; + exec->ct1ea = setup->rcl->paddr + setup->next_offset; + + return 0; +} + +static int vc4_full_res_bounds_check(struct vc4_exec_info *exec, + struct drm_gem_cma_object *obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + struct drm_vc4_submit_cl *args = exec->args; + u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32); + + if (surf->offset > obj->base.size) { + DRM_ERROR("surface offset %d > BO size %zd\n", + surf->offset, obj->base.size); + return -EINVAL; + } + + if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE < + render_tiles_stride * args->max_y_tile + args->max_x_tile) { + DRM_ERROR("MSAA tile %d, %d out of bounds " + "(bo size %zd, offset %d).\n", + args->max_x_tile, args->max_y_tile, + obj->base.size, + surf->offset); + return -EINVAL; + } + + return 0; +} + +static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + if (surf->flags != 0 || surf->bits != 0) { + DRM_ERROR("MSAA surface had nonzero flags/bits\n"); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (surf->offset & 0xf) { + DRM_ERROR("MSAA write must be 16b aligned.\n"); + return -EINVAL; + } + + return vc4_full_res_bounds_check(exec, *obj, surf); +} + +static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + uint8_t tiling = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_TILING); + uint8_t buffer = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_BUFFER); + uint8_t format = VC4_GET_FIELD(surf->bits, + VC4_LOADSTORE_TILE_BUFFER_FORMAT); + int cpp; + int ret; + + if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + DRM_ERROR("Extra flags set\n"); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { + if (surf == &exec->args->zs_write) { + DRM_ERROR("general zs write may not be a full-res.\n"); + return -EINVAL; + } + + if (surf->bits != 0) { + DRM_ERROR("load/store general bits set with " + "full res load/store.\n"); + return -EINVAL; + } + + ret = vc4_full_res_bounds_check(exec, *obj, surf); + if (!ret) + return ret; + + return 0; + } + + if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK | + VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK | + VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) { + DRM_ERROR("Unknown bits in load/store: 0x%04x\n", + surf->bits); + return -EINVAL; + } + + if (tiling > VC4_TILING_FORMAT_LT) { + DRM_ERROR("Bad tiling format\n"); + return -EINVAL; + } + + if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) { + if (format != 0) { + DRM_ERROR("No color format should be set for ZS\n"); + return -EINVAL; + } + cpp = 4; + } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) { + switch (format) { + case VC4_LOADSTORE_TILE_BUFFER_BGR565: + case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER: + cpp = 2; + break; + case VC4_LOADSTORE_TILE_BUFFER_RGBA8888: + cpp = 4; + break; + default: + DRM_ERROR("Bad tile buffer format\n"); + return -EINVAL; + } + } else { + DRM_ERROR("Bad load/store buffer %d.\n", buffer); + return -EINVAL; + } + + if (surf->offset & 0xf) { + DRM_ERROR("load/store buffer must be 16b aligned.\n"); + return -EINVAL; + } + + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, + exec->args->width, exec->args->height, cpp)) { + return -EINVAL; + } + + return 0; +} + +static int +vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, + struct vc4_rcl_setup *setup, + struct drm_gem_cma_object **obj, + struct drm_vc4_submit_rcl_surface *surf) +{ + uint8_t tiling = VC4_GET_FIELD(surf->bits, + VC4_RENDER_CONFIG_MEMORY_FORMAT); + uint8_t format = VC4_GET_FIELD(surf->bits, + VC4_RENDER_CONFIG_FORMAT); + int cpp; + + if (surf->flags != 0) { + DRM_ERROR("No flags supported on render config.\n"); + return -EINVAL; + } + + if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK | + VC4_RENDER_CONFIG_FORMAT_MASK | + VC4_RENDER_CONFIG_MS_MODE_4X | + VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) { + DRM_ERROR("Unknown bits in render config: 0x%04x\n", + surf->bits); + return -EINVAL; + } + + if (surf->hindex == ~0) + return 0; + + *obj = vc4_use_bo(exec, surf->hindex); + if (!*obj) + return -EINVAL; + + if (tiling > VC4_TILING_FORMAT_LT) { + DRM_ERROR("Bad tiling format\n"); + return -EINVAL; + } + + switch (format) { + case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED: + case VC4_RENDER_CONFIG_FORMAT_BGR565: + cpp = 2; + break; + case VC4_RENDER_CONFIG_FORMAT_RGBA8888: + cpp = 4; + break; + default: + DRM_ERROR("Bad tile buffer format\n"); + return -EINVAL; + } + + if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, + exec->args->width, exec->args->height, cpp)) { + return -EINVAL; + } + + return 0; +} + +int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_rcl_setup setup = {0}; + struct drm_vc4_submit_cl *args = exec->args; + bool has_bin = args->bin_cl_size != 0; + int ret; + + if (args->min_x_tile > args->max_x_tile || + args->min_y_tile > args->max_y_tile) { + DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n", + args->min_x_tile, args->min_y_tile, + args->max_x_tile, args->max_y_tile); + return -EINVAL; + } + + if (has_bin && + (args->max_x_tile > exec->bin_tiles_x || + args->max_y_tile > exec->bin_tiles_y)) { + DRM_ERROR("Render tiles (%d,%d) outside of bin config " + "(%d,%d)\n", + args->max_x_tile, args->max_y_tile, + exec->bin_tiles_x, exec->bin_tiles_y); + return -EINVAL; + } + + ret = vc4_rcl_render_config_surface_setup(exec, &setup, + &setup.color_write, + &args->color_write); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read); + if (ret) + return ret; + + ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write); + if (ret) + return ret; + + ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write, + &args->msaa_color_write); + if (ret) + return ret; + + ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write, + &args->msaa_zs_write); + if (ret) + return ret; + + /* We shouldn't even have the job submitted to us if there's no + * surface to write out. + */ + if (!setup.color_write && !setup.zs_write && + !setup.msaa_color_write && !setup.msaa_zs_write) { + DRM_ERROR("RCL requires color or Z/S write\n"); + return -EINVAL; + } + + return vc4_create_rcl_bo(dev, exec, &setup); +} diff --git a/drivers/gpu/drm/vc4/vc4_trace.h b/drivers/gpu/drm/vc4/vc4_trace.h new file mode 100644 index 000000000000..ad7b1ea720c2 --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_trace.h @@ -0,0 +1,63 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ) +#define _VC4_TRACE_H_ + +#include +#include +#include + +#undef TRACE_SYSTEM +#define TRACE_SYSTEM vc4 +#define TRACE_INCLUDE_FILE vc4_trace + +TRACE_EVENT(vc4_wait_for_seqno_begin, + TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout), + TP_ARGS(dev, seqno, timeout), + + TP_STRUCT__entry( + __field(u32, dev) + __field(u64, seqno) + __field(u64, timeout) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->seqno = seqno; + __entry->timeout = timeout; + ), + + TP_printk("dev=%u, seqno=%llu, timeout=%llu", + __entry->dev, __entry->seqno, __entry->timeout) +); + +TRACE_EVENT(vc4_wait_for_seqno_end, + TP_PROTO(struct drm_device *dev, uint64_t seqno), + TP_ARGS(dev, seqno), + + TP_STRUCT__entry( + __field(u32, dev) + __field(u64, seqno) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->seqno = seqno; + ), + + TP_printk("dev=%u, seqno=%llu", + __entry->dev, __entry->seqno) +); + +#endif /* _VC4_TRACE_H_ */ + +/* This part must be outside protection */ +#undef TRACE_INCLUDE_PATH +#define TRACE_INCLUDE_PATH . +#include diff --git a/drivers/gpu/drm/vc4/vc4_trace_points.c b/drivers/gpu/drm/vc4/vc4_trace_points.c new file mode 100644 index 000000000000..e6278f25716b --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_trace_points.c @@ -0,0 +1,14 @@ +/* + * Copyright (C) 2015 Broadcom + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License version 2 as + * published by the Free Software Foundation. + */ + +#include "vc4_drv.h" + +#ifndef __CHECKER__ +#define CREATE_TRACE_POINTS +#include "vc4_trace.h" +#endif diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 040ad0d8b8a1..424d515ffcda 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -144,6 +144,21 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) } #endif /* CONFIG_DEBUG_FS */ +/* + * Asks the firmware to turn on power to the V3D engine. + * + * This may be doable with just the clocks interface, though this + * packet does some other register setup from the firmware, too. + */ +int +vc4_v3d_set_power(struct vc4_dev *vc4, bool on) +{ + if (on) + return pm_generic_poweroff(&vc4->v3d->pdev->dev); + else + return pm_generic_resume(&vc4->v3d->pdev->dev); +} + static void vc4_v3d_init_hw(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); @@ -161,6 +176,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = NULL; + int ret; v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); if (!v3d) @@ -180,8 +196,20 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) return -EINVAL; } + /* Reset the binner overflow address/size at setup, to be sure + * we don't reuse an old one. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + vc4_v3d_init_hw(drm); + ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); + if (ret) { + DRM_ERROR("Failed to install IRQ handler\n"); + return ret; + } + return 0; } @@ -191,6 +219,15 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master, struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); + drm_irq_uninstall(drm); + + /* Disable the binner's overflow memory address, so the next + * driver probe (if any) doesn't try to reuse our old + * allocation. + */ + V3D_WRITE(V3D_BPOA, 0); + V3D_WRITE(V3D_BPOS, 0); + vc4->v3d = NULL; } diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c new file mode 100644 index 000000000000..0fb5b994b9dd --- /dev/null +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -0,0 +1,900 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Command list validator for VC4. + * + * The VC4 has no IOMMU between it and system memory. So, a user with + * access to execute command lists could escalate privilege by + * overwriting system memory (drawing to it as a framebuffer) or + * reading system memory it shouldn't (reading it as a texture, or + * uniform data, or vertex data). + * + * This validates command lists to ensure that all accesses are within + * the bounds of the GEM objects referenced. It explicitly whitelists + * packets, and looks at the offsets in any address fields to make + * sure they're constrained within the BOs they reference. + * + * Note that because of the validation that's happening anyway, this + * is where GEM relocation processing happens. + */ + +#include "uapi/drm/vc4_drm.h" +#include "vc4_drv.h" +#include "vc4_packet.h" + +#define VALIDATE_ARGS \ + struct vc4_exec_info *exec, \ + void *validated, \ + void *untrusted + +/** Return the width in pixels of a 64-byte microtile. */ +static uint32_t +utile_width(int cpp) +{ + switch (cpp) { + case 1: + case 2: + return 8; + case 4: + return 4; + case 8: + return 2; + default: + DRM_ERROR("unknown cpp: %d\n", cpp); + return 1; + } +} + +/** Return the height in pixels of a 64-byte microtile. */ +static uint32_t +utile_height(int cpp) +{ + switch (cpp) { + case 1: + return 8; + case 2: + case 4: + case 8: + return 4; + default: + DRM_ERROR("unknown cpp: %d\n", cpp); + return 1; + } +} + +/** + * The texture unit decides what tiling format a particular miplevel is using + * this function, so we lay out our miptrees accordingly. + */ +static bool +size_is_lt(uint32_t width, uint32_t height, int cpp) +{ + return (width <= 4 * utile_width(cpp) || + height <= 4 * utile_height(cpp)); +} + +struct drm_gem_cma_object * +vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) +{ + struct drm_gem_cma_object *obj; + struct vc4_bo *bo; + + if (hindex >= exec->bo_count) { + DRM_ERROR("BO index %d greater than BO count %d\n", + hindex, exec->bo_count); + return NULL; + } + obj = exec->bo[hindex]; + bo = to_vc4_bo(&obj->base); + + if (bo->validated_shader) { + DRM_ERROR("Trying to use shader BO as something other than " + "a shader\n"); + return NULL; + } + + return obj; +} + +static struct drm_gem_cma_object * +vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index) +{ + return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); +} + +static bool +validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos) +{ + /* Note that the untrusted pointer passed to these functions is + * incremented past the packet byte. + */ + return (untrusted - 1 == exec->bin_u + pos); +} + +static uint32_t +gl_shader_rec_size(uint32_t pointer_bits) +{ + uint32_t attribute_count = pointer_bits & 7; + bool extended = pointer_bits & 8; + + if (attribute_count == 0) + attribute_count = 8; + + if (extended) + return 100 + attribute_count * 4; + else + return 36 + attribute_count * 8; +} + +bool +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, + uint32_t offset, uint8_t tiling_format, + uint32_t width, uint32_t height, uint8_t cpp) +{ + uint32_t aligned_width, aligned_height, stride, size; + uint32_t utile_w = utile_width(cpp); + uint32_t utile_h = utile_height(cpp); + + /* The shaded vertex format stores signed 12.4 fixed point + * (-2048,2047) offsets from the viewport center, so we should + * never have a render target larger than 4096. The texture + * unit can only sample from 2048x2048, so it's even more + * restricted. This lets us avoid worrying about overflow in + * our math. + */ + if (width > 4096 || height > 4096) { + DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); + return false; + } + + switch (tiling_format) { + case VC4_TILING_FORMAT_LINEAR: + aligned_width = round_up(width, utile_w); + aligned_height = height; + break; + case VC4_TILING_FORMAT_T: + aligned_width = round_up(width, utile_w * 8); + aligned_height = round_up(height, utile_h * 8); + break; + case VC4_TILING_FORMAT_LT: + aligned_width = round_up(width, utile_w); + aligned_height = round_up(height, utile_h); + break; + default: + DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); + return false; + } + + stride = aligned_width * cpp; + size = stride * aligned_height; + + if (size + offset < size || + size + offset > fbo->base.size) { + DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", + width, height, + aligned_width, aligned_height, + size, offset, fbo->base.size); + return false; + } + + return true; +} + +static int +validate_flush(VALIDATE_ARGS) +{ + if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { + DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); + return -EINVAL; + } + exec->found_flush = true; + + return 0; +} + +static int +validate_start_tile_binning(VALIDATE_ARGS) +{ + if (exec->found_start_tile_binning_packet) { + DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); + return -EINVAL; + } + exec->found_start_tile_binning_packet = true; + + if (!exec->found_tile_binning_mode_config_packet) { + DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + return -EINVAL; + } + + return 0; +} + +static int +validate_increment_semaphore(VALIDATE_ARGS) +{ + if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { + DRM_ERROR("Bin CL must end with " + "VC4_PACKET_INCREMENT_SEMAPHORE\n"); + return -EINVAL; + } + exec->found_increment_semaphore_packet = true; + + return 0; +} + +static int +validate_indexed_prim_list(VALIDATE_ARGS) +{ + struct drm_gem_cma_object *ib; + uint32_t length = *(uint32_t *)(untrusted + 1); + uint32_t offset = *(uint32_t *)(untrusted + 5); + uint32_t max_index = *(uint32_t *)(untrusted + 9); + uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; + struct vc4_shader_state *shader_state; + + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); + return -EINVAL; + } + shader_state = &exec->shader_state[exec->shader_state_count - 1]; + + if (max_index > shader_state->max_index) + shader_state->max_index = max_index; + + ib = vc4_use_handle(exec, 0); + if (!ib) + return -EINVAL; + + if (offset > ib->base.size || + (ib->base.size - offset) / index_size < length) { + DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", + offset, length, index_size, ib->base.size); + return -EINVAL; + } + + *(uint32_t *)(validated + 5) = ib->paddr + offset; + + return 0; +} + +static int +validate_gl_array_primitive(VALIDATE_ARGS) +{ + uint32_t length = *(uint32_t *)(untrusted + 1); + uint32_t base_index = *(uint32_t *)(untrusted + 5); + uint32_t max_index; + struct vc4_shader_state *shader_state; + + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); + return -EINVAL; + } + shader_state = &exec->shader_state[exec->shader_state_count - 1]; + + if (length + base_index < length) { + DRM_ERROR("primitive vertex count overflow\n"); + return -EINVAL; + } + max_index = length + base_index - 1; + + if (max_index > shader_state->max_index) + shader_state->max_index = max_index; + + return 0; +} + +static int +validate_gl_shader_state(VALIDATE_ARGS) +{ + uint32_t i = exec->shader_state_count++; + + if (i >= exec->shader_state_size) { + DRM_ERROR("More requests for shader states than declared\n"); + return -EINVAL; + } + + exec->shader_state[i].addr = *(uint32_t *)untrusted; + exec->shader_state[i].max_index = 0; + + if (exec->shader_state[i].addr & ~0xf) { + DRM_ERROR("high bits set in GL shader rec reference\n"); + return -EINVAL; + } + + *(uint32_t *)validated = (exec->shader_rec_p + + exec->shader_state[i].addr); + + exec->shader_rec_p += + roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); + + return 0; +} + +static int +validate_tile_binning_config(VALIDATE_ARGS) +{ + struct drm_device *dev = exec->exec_bo->base.dev; + struct vc4_bo *tile_bo; + uint8_t flags; + uint32_t tile_state_size, tile_alloc_size; + uint32_t tile_count; + + if (exec->found_tile_binning_mode_config_packet) { + DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + return -EINVAL; + } + exec->found_tile_binning_mode_config_packet = true; + + exec->bin_tiles_x = *(uint8_t *)(untrusted + 12); + exec->bin_tiles_y = *(uint8_t *)(untrusted + 13); + tile_count = exec->bin_tiles_x * exec->bin_tiles_y; + flags = *(uint8_t *)(untrusted + 14); + + if (exec->bin_tiles_x == 0 || + exec->bin_tiles_y == 0) { + DRM_ERROR("Tile binning config of %dx%d too small\n", + exec->bin_tiles_x, exec->bin_tiles_y); + return -EINVAL; + } + + if (flags & (VC4_BIN_CONFIG_DB_NON_MS | + VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) { + DRM_ERROR("unsupported binning config flags 0x%02x\n", flags); + return -EINVAL; + } + + /* The tile state data array is 48 bytes per tile, and we put it at + * the start of a BO containing both it and the tile alloc. + */ + tile_state_size = 48 * tile_count; + + /* Since the tile alloc array will follow us, align. */ + exec->tile_alloc_offset = roundup(tile_state_size, 4096); + + *(uint8_t *)(validated + 14) = + ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) | + VC4_BIN_CONFIG_AUTO_INIT_TSDA | + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32, + VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) | + VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, + VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); + + /* Initial block size. */ + tile_alloc_size = 32 * tile_count; + + /* + * The initial allocation gets rounded to the next 256 bytes before + * the hardware starts fulfilling further allocations. + */ + tile_alloc_size = roundup(tile_alloc_size, 256); + + /* Add space for the extra allocations. This is what gets used first, + * before overflow memory. It must have at least 4096 bytes, but we + * want to avoid overflow memory usage if possible. + */ + tile_alloc_size += 1024 * 1024; + + tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size, + true); + exec->tile_bo = &tile_bo->base; + if (!exec->tile_bo) + return -ENOMEM; + list_add_tail(&tile_bo->unref_head, &exec->unref_list); + + /* tile alloc address. */ + *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + + exec->tile_alloc_offset); + /* tile alloc size. */ + *(uint32_t *)(validated + 4) = tile_alloc_size; + /* tile state address. */ + *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; + + return 0; +} + +static int +validate_gem_handles(VALIDATE_ARGS) +{ + memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index)); + return 0; +} + +#define VC4_DEFINE_PACKET(packet, func) \ + [packet] = { packet ## _SIZE, #packet, func } + +static const struct cmd_info { + uint16_t len; + const char *name; + int (*func)(struct vc4_exec_info *exec, void *validated, + void *untrusted); +} cmd_info[] = { + VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush), + VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, + validate_start_tile_binning), + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, + validate_increment_semaphore), + + VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, + validate_indexed_prim_list), + VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, + validate_gl_array_primitive), + + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL), + + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state), + + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL), + /* Note: The docs say this was also 105, but it was 106 in the + * initial userland code drop. + */ + VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL), + + VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, + validate_tile_binning_config), + + VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles), +}; + +int +vc4_validate_bin_cl(struct drm_device *dev, + void *validated, + void *unvalidated, + struct vc4_exec_info *exec) +{ + uint32_t len = exec->args->bin_cl_size; + uint32_t dst_offset = 0; + uint32_t src_offset = 0; + + while (src_offset < len) { + void *dst_pkt = validated + dst_offset; + void *src_pkt = unvalidated + src_offset; + u8 cmd = *(uint8_t *)src_pkt; + const struct cmd_info *info; + + if (cmd >= ARRAY_SIZE(cmd_info)) { + DRM_ERROR("0x%08x: packet %d out of bounds\n", + src_offset, cmd); + return -EINVAL; + } + + info = &cmd_info[cmd]; + if (!info->name) { + DRM_ERROR("0x%08x: packet %d invalid\n", + src_offset, cmd); + return -EINVAL; + } + + if (src_offset + info->len > len) { + DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " + "exceeds bounds (0x%08x)\n", + src_offset, cmd, info->name, info->len, + src_offset + len); + return -EINVAL; + } + + if (cmd != VC4_PACKET_GEM_HANDLES) + memcpy(dst_pkt, src_pkt, info->len); + + if (info->func && info->func(exec, + dst_pkt + 1, + src_pkt + 1)) { + DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n", + src_offset, cmd, info->name); + return -EINVAL; + } + + src_offset += info->len; + /* GEM handle loading doesn't produce HW packets. */ + if (cmd != VC4_PACKET_GEM_HANDLES) + dst_offset += info->len; + + /* When the CL hits halt, it'll stop reading anything else. */ + if (cmd == VC4_PACKET_HALT) + break; + } + + exec->ct0ea = exec->ct0ca + dst_offset; + + if (!exec->found_start_tile_binning_packet) { + DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); + return -EINVAL; + } + + /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The + * semaphore is used to trigger the render CL to start up, and the + * FLUSH is what caps the bin lists with + * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main + * render CL when they get called to) and actually triggers the queued + * semaphore increment. + */ + if (!exec->found_increment_semaphore_packet || !exec->found_flush) { + DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " + "VC4_PACKET_FLUSH\n"); + return -EINVAL; + } + + return 0; +} + +static bool +reloc_tex(struct vc4_exec_info *exec, + void *uniform_data_u, + struct vc4_texture_sample_info *sample, + uint32_t texture_handle_index) + +{ + struct drm_gem_cma_object *tex; + uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); + uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); + uint32_t p2 = (sample->p_offset[2] != ~0 ? + *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); + uint32_t p3 = (sample->p_offset[3] != ~0 ? + *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); + uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; + uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; + uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); + uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); + uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); + uint32_t cpp, tiling_format, utile_w, utile_h; + uint32_t i; + uint32_t cube_map_stride = 0; + enum vc4_texture_data_type type; + + tex = vc4_use_bo(exec, texture_handle_index); + if (!tex) + return false; + + if (sample->is_direct) { + uint32_t remaining_size = tex->base.size - p0; + + if (p0 > tex->base.size - 4) { + DRM_ERROR("UBO offset greater than UBO size\n"); + goto fail; + } + if (p1 > remaining_size - 4) { + DRM_ERROR("UBO clamp would allow reads " + "outside of UBO\n"); + goto fail; + } + *validated_p0 = tex->paddr + p0; + return true; + } + + if (width == 0) + width = 2048; + if (height == 0) + height = 2048; + + if (p0 & VC4_TEX_P0_CMMODE_MASK) { + if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) + cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; + if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == + VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { + if (cube_map_stride) { + DRM_ERROR("Cube map stride set twice\n"); + goto fail; + } + + cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; + } + if (!cube_map_stride) { + DRM_ERROR("Cube map stride not set\n"); + goto fail; + } + } + + type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | + (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); + + switch (type) { + case VC4_TEXTURE_TYPE_RGBA8888: + case VC4_TEXTURE_TYPE_RGBX8888: + case VC4_TEXTURE_TYPE_RGBA32R: + cpp = 4; + break; + case VC4_TEXTURE_TYPE_RGBA4444: + case VC4_TEXTURE_TYPE_RGBA5551: + case VC4_TEXTURE_TYPE_RGB565: + case VC4_TEXTURE_TYPE_LUMALPHA: + case VC4_TEXTURE_TYPE_S16F: + case VC4_TEXTURE_TYPE_S16: + cpp = 2; + break; + case VC4_TEXTURE_TYPE_LUMINANCE: + case VC4_TEXTURE_TYPE_ALPHA: + case VC4_TEXTURE_TYPE_S8: + cpp = 1; + break; + case VC4_TEXTURE_TYPE_ETC1: + case VC4_TEXTURE_TYPE_BW1: + case VC4_TEXTURE_TYPE_A4: + case VC4_TEXTURE_TYPE_A1: + case VC4_TEXTURE_TYPE_RGBA64: + case VC4_TEXTURE_TYPE_YUV422R: + default: + DRM_ERROR("Texture format %d unsupported\n", type); + goto fail; + } + utile_w = utile_width(cpp); + utile_h = utile_height(cpp); + + if (type == VC4_TEXTURE_TYPE_RGBA32R) { + tiling_format = VC4_TILING_FORMAT_LINEAR; + } else { + if (size_is_lt(width, height, cpp)) + tiling_format = VC4_TILING_FORMAT_LT; + else + tiling_format = VC4_TILING_FORMAT_T; + } + + if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, + tiling_format, width, height, cpp)) { + goto fail; + } + + /* The mipmap levels are stored before the base of the texture. Make + * sure there is actually space in the BO. + */ + for (i = 1; i <= miplevels; i++) { + uint32_t level_width = max(width >> i, 1u); + uint32_t level_height = max(height >> i, 1u); + uint32_t aligned_width, aligned_height; + uint32_t level_size; + + /* Once the levels get small enough, they drop from T to LT. */ + if (tiling_format == VC4_TILING_FORMAT_T && + size_is_lt(level_width, level_height, cpp)) { + tiling_format = VC4_TILING_FORMAT_LT; + } + + switch (tiling_format) { + case VC4_TILING_FORMAT_T: + aligned_width = round_up(level_width, utile_w * 8); + aligned_height = round_up(level_height, utile_h * 8); + break; + case VC4_TILING_FORMAT_LT: + aligned_width = round_up(level_width, utile_w); + aligned_height = round_up(level_height, utile_h); + break; + default: + aligned_width = round_up(level_width, utile_w); + aligned_height = level_height; + break; + } + + level_size = aligned_width * cpp * aligned_height; + + if (offset < level_size) { + DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " + "overflowed buffer bounds (offset %d)\n", + i, level_width, level_height, + aligned_width, aligned_height, + level_size, offset); + goto fail; + } + + offset -= level_size; + } + + *validated_p0 = tex->paddr + p0; + + return true; + fail: + DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); + DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); + DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); + DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); + return false; +} + +static int +validate_gl_shader_rec(struct drm_device *dev, + struct vc4_exec_info *exec, + struct vc4_shader_state *state) +{ + uint32_t *src_handles; + void *pkt_u, *pkt_v; + static const uint32_t shader_reloc_offsets[] = { + 4, /* fs */ + 16, /* vs */ + 28, /* cs */ + }; + uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); + struct drm_gem_cma_object *bo[shader_reloc_count + 8]; + uint32_t nr_attributes, nr_relocs, packet_size; + int i; + + nr_attributes = state->addr & 0x7; + if (nr_attributes == 0) + nr_attributes = 8; + packet_size = gl_shader_rec_size(state->addr); + + nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; + if (nr_relocs * 4 > exec->shader_rec_size) { + DRM_ERROR("overflowed shader recs reading %d handles " + "from %d bytes left\n", + nr_relocs, exec->shader_rec_size); + return -EINVAL; + } + src_handles = exec->shader_rec_u; + exec->shader_rec_u += nr_relocs * 4; + exec->shader_rec_size -= nr_relocs * 4; + + if (packet_size > exec->shader_rec_size) { + DRM_ERROR("overflowed shader recs copying %db packet " + "from %d bytes left\n", + packet_size, exec->shader_rec_size); + return -EINVAL; + } + pkt_u = exec->shader_rec_u; + pkt_v = exec->shader_rec_v; + memcpy(pkt_v, pkt_u, packet_size); + exec->shader_rec_u += packet_size; + /* Shader recs have to be aligned to 16 bytes (due to the attribute + * flags being in the low bytes), so round the next validated shader + * rec address up. This should be safe, since we've got so many + * relocations in a shader rec packet. + */ + BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); + exec->shader_rec_v += roundup(packet_size, 16); + exec->shader_rec_size -= packet_size; + + if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) { + DRM_ERROR("Multi-threaded fragment shaders not supported.\n"); + return -EINVAL; + } + + for (i = 0; i < shader_reloc_count; i++) { + if (src_handles[i] > exec->bo_count) { + DRM_ERROR("Shader handle %d too big\n", src_handles[i]); + return -EINVAL; + } + + bo[i] = exec->bo[src_handles[i]]; + if (!bo[i]) + return -EINVAL; + } + for (i = shader_reloc_count; i < nr_relocs; i++) { + bo[i] = vc4_use_bo(exec, src_handles[i]); + if (!bo[i]) + return -EINVAL; + } + + for (i = 0; i < shader_reloc_count; i++) { + struct vc4_validated_shader_info *validated_shader; + uint32_t o = shader_reloc_offsets[i]; + uint32_t src_offset = *(uint32_t *)(pkt_u + o); + uint32_t *texture_handles_u; + void *uniform_data_u; + uint32_t tex; + + *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; + + if (src_offset != 0) { + DRM_ERROR("Shaders must be at offset 0 of " + "the BO.\n"); + return -EINVAL; + } + + validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; + if (!validated_shader) + return -EINVAL; + + if (validated_shader->uniforms_src_size > + exec->uniforms_size) { + DRM_ERROR("Uniforms src buffer overflow\n"); + return -EINVAL; + } + + texture_handles_u = exec->uniforms_u; + uniform_data_u = (texture_handles_u + + validated_shader->num_texture_samples); + + memcpy(exec->uniforms_v, uniform_data_u, + validated_shader->uniforms_size); + + for (tex = 0; + tex < validated_shader->num_texture_samples; + tex++) { + if (!reloc_tex(exec, + uniform_data_u, + &validated_shader->texture_samples[tex], + texture_handles_u[tex])) { + return -EINVAL; + } + } + + *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; + + exec->uniforms_u += validated_shader->uniforms_src_size; + exec->uniforms_v += validated_shader->uniforms_size; + exec->uniforms_p += validated_shader->uniforms_size; + } + + for (i = 0; i < nr_attributes; i++) { + struct drm_gem_cma_object *vbo = + bo[ARRAY_SIZE(shader_reloc_offsets) + i]; + uint32_t o = 36 + i * 8; + uint32_t offset = *(uint32_t *)(pkt_u + o + 0); + uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; + uint32_t stride = *(uint8_t *)(pkt_u + o + 5); + uint32_t max_index; + + if (state->addr & 0x8) + stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; + + if (vbo->base.size < offset || + vbo->base.size - offset < attr_size) { + DRM_ERROR("BO offset overflow (%d + %d > %d)\n", + offset, attr_size, vbo->base.size); + return -EINVAL; + } + + if (stride != 0) { + max_index = ((vbo->base.size - offset - attr_size) / + stride); + if (state->max_index > max_index) { + DRM_ERROR("primitives use index %d out of " + "supplied %d\n", + state->max_index, max_index); + return -EINVAL; + } + } + + *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; + } + + return 0; +} + +int +vc4_validate_shader_recs(struct drm_device *dev, + struct vc4_exec_info *exec) +{ + uint32_t i; + int ret = 0; + + for (i = 0; i < exec->shader_state_count; i++) { + ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); + if (ret) + return ret; + } + + return ret; +} diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h index 74de18416be9..fe4161bc93ae 100644 --- a/include/uapi/drm/vc4_drm.h +++ b/include/uapi/drm/vc4_drm.h @@ -26,14 +26,155 @@ #include "drm.h" +#define DRM_VC4_SUBMIT_CL 0x00 +#define DRM_VC4_WAIT_SEQNO 0x01 +#define DRM_VC4_WAIT_BO 0x02 #define DRM_VC4_CREATE_BO 0x03 #define DRM_VC4_MMAP_BO 0x04 #define DRM_VC4_CREATE_SHADER_BO 0x05 +#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) +#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) +#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) +struct drm_vc4_submit_rcl_surface { + __u32 hindex; /* Handle index, or ~0 if not present. */ + __u32 offset; /* Offset to start of buffer. */ + /* + * Bits for either render config (color_write) or load/store packet. + * Bits should all be 0 for MSAA load/stores. + */ + __u16 bits; + +#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) + __u16 flags; +}; + +/** + * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D + * engine. + * + * Drivers typically use GPU BOs to store batchbuffers / command lists and + * their associated state. However, because the VC4 lacks an MMU, we have to + * do validation of memory accesses by the GPU commands. If we were to store + * our commands in BOs, we'd need to do uncached readback from them to do the + * validation process, which is too expensive. Instead, userspace accumulates + * commands and associated state in plain memory, then the kernel copies the + * data to its own address space, and then validates and stores it in a GPU + * BO. + */ +struct drm_vc4_submit_cl { + /* Pointer to the binner command list. + * + * This is the first set of commands executed, which runs the + * coordinate shader to determine where primitives land on the screen, + * then writes out the state updates and draw calls necessary per tile + * to the tile allocation BO. + */ + __u64 bin_cl; + + /* Pointer to the shader records. + * + * Shader records are the structures read by the hardware that contain + * pointers to uniforms, shaders, and vertex attributes. The + * reference to the shader record has enough information to determine + * how many pointers are necessary (fixed number for shaders/uniforms, + * and an attribute count), so those BO indices into bo_handles are + * just stored as __u32s before each shader record passed in. + */ + __u64 shader_rec; + + /* Pointer to uniform data and texture handles for the textures + * referenced by the shader. + * + * For each shader state record, there is a set of uniform data in the + * order referenced by the record (FS, VS, then CS). Each set of + * uniform data has a __u32 index into bo_handles per texture + * sample operation, in the order the QPU_W_TMUn_S writes appear in + * the program. Following the texture BO handle indices is the actual + * uniform data. + * + * The individual uniform state blocks don't have sizes passed in, + * because the kernel has to determine the sizes anyway during shader + * code validation. + */ + __u64 uniforms; + __u64 bo_handles; + + /* Size in bytes of the binner command list. */ + __u32 bin_cl_size; + /* Size in bytes of the set of shader records. */ + __u32 shader_rec_size; + /* Number of shader records. + * + * This could just be computed from the contents of shader_records and + * the address bits of references to them from the bin CL, but it + * keeps the kernel from having to resize some allocations it makes. + */ + __u32 shader_rec_count; + /* Size in bytes of the uniform state. */ + __u32 uniforms_size; + + /* Number of BO handles passed in (size is that times 4). */ + __u32 bo_handle_count; + + /* RCL setup: */ + __u16 width; + __u16 height; + __u8 min_x_tile; + __u8 min_y_tile; + __u8 max_x_tile; + __u8 max_y_tile; + struct drm_vc4_submit_rcl_surface color_read; + struct drm_vc4_submit_rcl_surface color_write; + struct drm_vc4_submit_rcl_surface zs_read; + struct drm_vc4_submit_rcl_surface zs_write; + struct drm_vc4_submit_rcl_surface msaa_color_write; + struct drm_vc4_submit_rcl_surface msaa_zs_write; + __u32 clear_color[2]; + __u32 clear_z; + __u8 clear_s; + + __u32 pad:24; + +#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) + __u32 flags; + + /* Returned value of the seqno of this render job (for the + * wait ioctl). + */ + __u64 seqno; +}; + +/** + * struct drm_vc4_wait_seqno - ioctl argument for waiting for + * DRM_VC4_SUBMIT_CL completion using its returned seqno. + * + * timeout_ns is the timeout in nanoseconds, where "0" means "don't + * block, just return the status." + */ +struct drm_vc4_wait_seqno { + __u64 seqno; + __u64 timeout_ns; +}; + +/** + * struct drm_vc4_wait_bo - ioctl argument for waiting for + * completion of the last DRM_VC4_SUBMIT_CL on a BO. + * + * This is useful for cases where multiple processes might be + * rendering to a BO and you want to wait for all rendering to be + * completed. + */ +struct drm_vc4_wait_bo { + __u32 handle; + __u32 pad; + __u64 timeout_ns; +}; + /** * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. *