From: Russell King Date: Thu, 4 Jul 2013 11:03:31 +0000 (+0100) Subject: ARM: use linker magic for vectors and vector stubs X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=b9b32bf70f2f;p=GitHub%2Fexynos8895%2Fandroid_kernel_samsung_universal8895.git ARM: use linker magic for vectors and vector stubs Use linker magic to create the vectors and vector stubs: we can tell the linker to place them at an appropriate VMA, but keep the LMA within the kernel. This gets rid of some unnecessary symbol manipulation, and have the linker calculate the relocations appropriately. Cc: Acked-by: Nicolas Pitre Signed-off-by: Russell King --- diff --git a/arch/arm/kernel/entry-armv.S b/arch/arm/kernel/entry-armv.S index 79a41fa978f5..7e1ae91e5b1a 100644 --- a/arch/arm/kernel/entry-armv.S +++ b/arch/arm/kernel/entry-armv.S @@ -993,7 +993,7 @@ ENDPROC(vector_\name) 1: .endm - .globl __stubs_start + .section .stubs, "ax", %progbits __stubs_start: @ This must be the first word .word vector_swi @@ -1120,24 +1120,16 @@ vector_addrexcptn: vector_fiq: subs pc, lr, #4 - .globl __stubs_end -__stubs_end: - - .equ stubs_offset, __vectors_start + 0x1000 - __stubs_start - - .globl __vectors_start + .section .vectors, "ax", %progbits __vectors_start: - W(b) vector_rst + stubs_offset - W(b) vector_und + stubs_offset - W(ldr) pc, .LCvswi + stubs_offset - W(b) vector_pabt + stubs_offset - W(b) vector_dabt + stubs_offset - W(b) vector_addrexcptn + stubs_offset - W(b) vector_irq + stubs_offset - W(b) vector_fiq + stubs_offset - - .globl __vectors_end -__vectors_end: + W(b) vector_rst + W(b) vector_und + W(ldr) pc, __vectors_start + 0x1000 + W(b) vector_pabt + W(b) vector_dabt + W(b) vector_addrexcptn + W(b) vector_irq + W(b) vector_fiq .data diff --git a/arch/arm/kernel/vmlinux.lds.S b/arch/arm/kernel/vmlinux.lds.S index fa25e4e425f6..7bcee5c9b604 100644 --- a/arch/arm/kernel/vmlinux.lds.S +++ b/arch/arm/kernel/vmlinux.lds.S @@ -148,6 +148,23 @@ SECTIONS . = ALIGN(PAGE_SIZE); __init_begin = .; #endif + /* + * The vectors and stubs are relocatable code, and the + * only thing that matters is their relative offsets + */ + __vectors_start = .; + .vectors 0 : AT(__vectors_start) { + *(.vectors) + } + . = __vectors_start + SIZEOF(.vectors); + __vectors_end = .; + + __stubs_start = .; + .stubs 0x1000 : AT(__stubs_start) { + *(.stubs) + } + . = __stubs_start + SIZEOF(.stubs); + __stubs_end = .; INIT_TEXT_SECTION(8) .exit.text : {