From: Egbert Eich Date: Tue, 18 Jul 2017 15:20:53 +0000 (+0200) Subject: drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=7b8bd6bb4298ac7c9aeb7ecab9e4864da3272b64;p=GitHub%2FLineageOS%2Fandroid_kernel_motorola_exynos9610.git drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp The radeon driver reduces the framebuffer resolution to 8bpp if a device with less than 32MB VRAM is found. This causes the framebuffer to run in 8 bit paletted mode. For a text console this is not an issue as 256 different colors is more than one gets on a VGA text console. However this leads to a poor 8bit pseudo-color visual when running X on fbdev, too, which is quite ugly. In this patch, we try to give some moderate compromise: limit the framebuffer bpp to 8 only when VRAM is 8MB or less, and use 16 bpp otherwise for 32MB or less VRAM. Reviewed-by: Michel Dänzer Signed-off-by: Egbert Eich Signed-off-by: Takashi Iwai Signed-off-by: Alex Deucher --- diff --git a/drivers/gpu/drm/radeon/radeon_fb.c b/drivers/gpu/drm/radeon/radeon_fb.c index 356ad90a5238..b5f2642f124b 100644 --- a/drivers/gpu/drm/radeon/radeon_fb.c +++ b/drivers/gpu/drm/radeon/radeon_fb.c @@ -347,9 +347,12 @@ int radeon_fbdev_init(struct radeon_device *rdev) if (list_empty(&rdev->ddev->mode_config.connector_list)) return 0; - /* select 8 bpp console on RN50 or 16MB cards */ - if (ASIC_IS_RN50(rdev) || rdev->mc.real_vram_size <= (32*1024*1024)) + /* select 8 bpp console on 8MB cards, or 16 bpp on RN50 or 32MB */ + if (rdev->mc.real_vram_size <= (8*1024*1024)) bpp_sel = 8; + else if (ASIC_IS_RN50(rdev) || + rdev->mc.real_vram_size <= (32*1024*1024)) + bpp_sel = 16; rfbdev = kzalloc(sizeof(struct radeon_fbdev), GFP_KERNEL); if (!rfbdev)