From: Ander Conselvan de Oliveira Date: Fri, 13 Jul 2012 12:50:33 +0000 (+0300) Subject: drm/i915: mask tiled bit when updating ILK sprites X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=796265235b47cb40ecfa906cb2c3206bd0d07431;p=GitHub%2FLineageOS%2Fandroid_kernel_motorola_exynos9610.git drm/i915: mask tiled bit when updating ILK sprites Or going from tiled to untiled may break. Signed-off-by: Ander Conselvan de Oliveira Reviewed-by: Chris Wilson Signed-off-by: Daniel Vetter --- diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c index 1a1483b924d0..cc8df4de2d92 100644 --- a/drivers/gpu/drm/i915/intel_sprite.c +++ b/drivers/gpu/drm/i915/intel_sprite.c @@ -234,6 +234,7 @@ ilk_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb, dvscntr &= ~DVS_PIXFORMAT_MASK; dvscntr &= ~DVS_RGB_ORDER_XBGR; dvscntr &= ~DVS_YUV_BYTE_ORDER_MASK; + dvscntr &= ~DVS_TILED; switch (fb->pixel_format) { case DRM_FORMAT_XBGR8888: