From: Peter Zijlstra Date: Sat, 11 Feb 2012 05:05:00 +0000 (+0100) Subject: sched/fair: Optimize cgroup pick_next_task_fair() X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=678d5718d8d0;p=GitHub%2Fmoto-9609%2Fandroid_kernel_motorola_exynos9610.git sched/fair: Optimize cgroup pick_next_task_fair() Since commit 2f36825b1 ("sched: Next buddy hint on sleep and preempt path") it is likely we pick a new task from the same cgroup, doing a put and then set on all intermediate entities is a waste of time, so try to avoid this. Measured using: mount nodev /cgroup -t cgroup -o cpu cd /cgroup mkdir a; cd a mkdir b; cd b mkdir c; cd c echo $$ > tasks perf stat --repeat 10 -- taskset 1 perf bench sched pipe PRE : 4.542422684 seconds time elapsed ( +- 0.33% ) POST: 4.389409991 seconds time elapsed ( +- 0.32% ) Which shows a significant improvement of ~3.5% Signed-off-by: Peter Zijlstra Cc: Linus Torvalds Cc: Andrew Morton Cc: Thomas Gleixner Cc: Tejun Heo Link: http://lkml.kernel.org/r/1328936700.2476.17.camel@laptop Signed-off-by: Ingo Molnar --- diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c index 846172107ba5..a81b241ff70f 100644 --- a/kernel/sched/fair.c +++ b/kernel/sched/fair.c @@ -2907,17 +2907,36 @@ wakeup_preempt_entity(struct sched_entity *curr, struct sched_entity *se); * 3) pick the "last" process, for cache locality * 4) do not run the "skip" process, if something else is available */ -static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq) +static struct sched_entity * +pick_next_entity(struct cfs_rq *cfs_rq, struct sched_entity *curr) { - struct sched_entity *se = __pick_first_entity(cfs_rq); - struct sched_entity *left = se; + struct sched_entity *left = __pick_first_entity(cfs_rq); + struct sched_entity *se; + + /* + * If curr is set we have to see if its left of the leftmost entity + * still in the tree, provided there was anything in the tree at all. + */ + if (!left || (curr && entity_before(curr, left))) + left = curr; + + se = left; /* ideally we run the leftmost entity */ /* * Avoid running the skip buddy, if running something else can * be done without getting too unfair. */ if (cfs_rq->skip == se) { - struct sched_entity *second = __pick_next_entity(se); + struct sched_entity *second; + + if (se == curr) { + second = __pick_first_entity(cfs_rq); + } else { + second = __pick_next_entity(se); + if (!second || (curr && entity_before(curr, second))) + second = curr; + } + if (second && wakeup_preempt_entity(second, left) < 1) se = second; } @@ -2939,7 +2958,7 @@ static struct sched_entity *pick_next_entity(struct cfs_rq *cfs_rq) return se; } -static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq); +static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq); static void put_prev_entity(struct cfs_rq *cfs_rq, struct sched_entity *prev) { @@ -3594,22 +3613,23 @@ static void check_enqueue_throttle(struct cfs_rq *cfs_rq) } /* conditionally throttle active cfs_rq's from put_prev_entity() */ -static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq) +static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq) { if (!cfs_bandwidth_used()) - return; + return false; if (likely(!cfs_rq->runtime_enabled || cfs_rq->runtime_remaining > 0)) - return; + return false; /* * it's possible for a throttled entity to be forced into a running * state (e.g. set_curr_task), in this case we're finished. */ if (cfs_rq_throttled(cfs_rq)) - return; + return true; throttle_cfs_rq(cfs_rq); + return true; } static enum hrtimer_restart sched_cfs_slack_timer(struct hrtimer *timer) @@ -3719,7 +3739,7 @@ static inline u64 cfs_rq_clock_task(struct cfs_rq *cfs_rq) } static void account_cfs_rq_runtime(struct cfs_rq *cfs_rq, u64 delta_exec) {} -static void check_cfs_rq_runtime(struct cfs_rq *cfs_rq) {} +static bool check_cfs_rq_runtime(struct cfs_rq *cfs_rq) { return false; } static void check_enqueue_throttle(struct cfs_rq *cfs_rq) {} static __always_inline void return_cfs_rq_runtime(struct cfs_rq *cfs_rq) {} @@ -4658,9 +4678,86 @@ preempt: static struct task_struct * pick_next_task_fair(struct rq *rq, struct task_struct *prev) { - struct task_struct *p; struct cfs_rq *cfs_rq = &rq->cfs; struct sched_entity *se; + struct task_struct *p; + +#ifdef CONFIG_FAIR_GROUP_SCHED + if (!cfs_rq->nr_running) + return NULL; + + if (!prev || prev->sched_class != &fair_sched_class) + goto simple; + + /* + * Because of the set_next_buddy() in dequeue_task_fair() it is rather + * likely that a next task is from the same cgroup as the current. + * + * Therefore attempt to avoid putting and setting the entire cgroup + * hierarchy, only change the part that actually changes. + */ + + do { + struct sched_entity *curr = cfs_rq->curr; + + /* + * Since we got here without doing put_prev_entity() we also + * have to consider cfs_rq->curr. If it is still a runnable + * entity, update_curr() will update its vruntime, otherwise + * forget we've ever seen it. + */ + if (curr && curr->on_rq) + update_curr(cfs_rq); + else + curr = NULL; + + /* + * This call to check_cfs_rq_runtime() will do the throttle and + * dequeue its entity in the parent(s). Therefore the 'simple' + * nr_running test will indeed be correct. + */ + if (unlikely(check_cfs_rq_runtime(cfs_rq))) + goto simple; + + se = pick_next_entity(cfs_rq, curr); + cfs_rq = group_cfs_rq(se); + } while (cfs_rq); + + p = task_of(se); + + /* + * Since we haven't yet done put_prev_entity and if the selected task + * is a different task than we started out with, try and touch the + * least amount of cfs_rqs. + */ + if (prev != p) { + struct sched_entity *pse = &prev->se; + + while (!(cfs_rq = is_same_group(se, pse))) { + int se_depth = se->depth; + int pse_depth = pse->depth; + + if (se_depth <= pse_depth) { + put_prev_entity(cfs_rq_of(pse), pse); + pse = parent_entity(pse); + } + if (se_depth >= pse_depth) { + set_next_entity(cfs_rq_of(se), se); + se = parent_entity(se); + } + } + + put_prev_entity(cfs_rq, pse); + set_next_entity(cfs_rq, se); + } + + if (hrtick_enabled(rq)) + hrtick_start_fair(rq, p); + + return p; +simple: + cfs_rq = &rq->cfs; +#endif if (!cfs_rq->nr_running) return NULL; @@ -4669,12 +4766,13 @@ pick_next_task_fair(struct rq *rq, struct task_struct *prev) prev->sched_class->put_prev_task(rq, prev); do { - se = pick_next_entity(cfs_rq); + se = pick_next_entity(cfs_rq, NULL); set_next_entity(cfs_rq, se); cfs_rq = group_cfs_rq(se); } while (cfs_rq); p = task_of(se); + if (hrtick_enabled(rq)) hrtick_start_fair(rq, p);