From: Antonino A. Daplas Date: Tue, 11 Apr 2006 05:55:49 +0000 (-0700) Subject: [PATCH] fbdev: Use logo with depth of 4 or less for static pseudocolor X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=397eeab321e87d8c1ef928b58f256513e6f481dc;p=GitHub%2Fmoto-9609%2Fandroid_kernel_motorola_exynos9610.git [PATCH] fbdev: Use logo with depth of 4 or less for static pseudocolor Since the visual STATIC_PSEUDOCOLOR has a read-only colormap, use logos with 16 colors only since these logos use the console palette. This has a higher likelihood that the logo will display correctly. Signed-of-by: Antonino Daplas Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- diff --git a/drivers/video/fbmem.c b/drivers/video/fbmem.c index 944855b3e4af..8d8eadb64853 100644 --- a/drivers/video/fbmem.c +++ b/drivers/video/fbmem.c @@ -435,6 +435,11 @@ int fb_prepare_logo(struct fb_info *info, int rotate) depth = info->var.green.length; } + if (info->fix.visual == FB_VISUAL_STATIC_PSEUDOCOLOR) { + /* assume console colormap */ + depth = 4; + } + if (depth >= 8) { switch (info->fix.visual) { case FB_VISUAL_TRUECOLOR: