From: Eric Anholt Date: Mon, 8 Feb 2016 20:59:02 +0000 (-0800) Subject: drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. X-Git-Tag: MMI-PSA29.97-13-9~8486^2~2^2 X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=36cb6253f9383fd9a59ee7b8458c6232ef48577c;p=GitHub%2FMotorolaMobilityLLC%2Fkernel-slsi.git drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. This gets us functional GPU reset again, like we had until a refactor at merge time. Tested with a little patch to stuff in a broken binner job every 100 frames. Signed-off-by: Eric Anholt --- diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 8ac3788846ce..51a63330d4f8 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -91,6 +91,11 @@ struct vc4_dev { struct vc4_bo *overflow_mem; struct work_struct overflow_mem_work; + int power_refcount; + + /* Mutex controlling the power refcount. */ + struct mutex power_lock; + struct { struct timer_list timer; struct work_struct reset_work; @@ -439,7 +444,6 @@ void vc4_plane_async_set_fb(struct drm_plane *plane, extern struct platform_driver vc4_v3d_driver; int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); -int vc4_v3d_set_power(struct vc4_dev *vc4, bool on); /* vc4_validate.c */ int diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 4e0391cbf9d0..202aa1544acc 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -229,8 +229,16 @@ vc4_reset(struct drm_device *dev) struct vc4_dev *vc4 = to_vc4_dev(dev); DRM_INFO("Resetting GPU.\n"); - vc4_v3d_set_power(vc4, false); - vc4_v3d_set_power(vc4, true); + + mutex_lock(&vc4->power_lock); + if (vc4->power_refcount) { + /* Power the device off and back on the by dropping the + * reference on runtime PM. + */ + pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); + pm_runtime_get_sync(&vc4->v3d->pdev->dev); + } + mutex_unlock(&vc4->power_lock); vc4_irq_reset(dev); @@ -641,7 +649,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) } mutex_unlock(&dev->struct_mutex); - pm_runtime_put(&vc4->v3d->pdev->dev); + mutex_lock(&vc4->power_lock); + if (--vc4->power_refcount == 0) + pm_runtime_put(&vc4->v3d->pdev->dev); + mutex_unlock(&vc4->power_lock); kfree(exec); } @@ -783,7 +794,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data, struct vc4_dev *vc4 = to_vc4_dev(dev); struct drm_vc4_submit_cl *args = data; struct vc4_exec_info *exec; - int ret; + int ret = 0; if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); @@ -796,7 +807,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data, return -ENOMEM; } - ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); + mutex_lock(&vc4->power_lock); + if (vc4->power_refcount++ == 0) + ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); + mutex_unlock(&vc4->power_lock); if (ret < 0) { kfree(exec); return ret; @@ -856,6 +870,8 @@ vc4_gem_init(struct drm_device *dev) (unsigned long)dev); INIT_WORK(&vc4->job_done_work, vc4_job_done_work); + + mutex_init(&vc4->power_lock); } void diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index cb38b6bf4119..31de5d17bc85 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -145,18 +145,6 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) } #endif /* CONFIG_DEBUG_FS */ -int -vc4_v3d_set_power(struct vc4_dev *vc4, bool on) -{ - /* XXX: This interface is needed for GPU reset, and the way to - * do it is to turn our power domain off and back on. We - * can't just reset from within the driver, because the reset - * bits are in the power domain's register area, and get set - * during the poweron process. - */ - return 0; -} - static void vc4_v3d_init_hw(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev);