From: Dave Airlie Date: Sat, 16 Jul 2016 01:25:11 +0000 (+1000) Subject: Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=2d635fded22b71381b01e194a59544f2e8d71ef0;p=GitHub%2Fmoto-9609%2Fandroid_kernel_motorola_exynos9610.git Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next This pull request brings in vc4 shader validation for branching, allowing GLSL shaders with non-unrolled loops. * tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux: drm/vc4: Fix a "the the" typo in a comment. drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS drm/vc4: Add a getparam to signal support for branches. drm/vc4: Add support for branching in shader validation. drm/vc4: Add a bitmap of branch targets during shader validation. drm/vc4: Move validation's current/max ip into the validation struct. drm/vc4: Add a getparam ioctl for getting the V3D identity regs. --- 2d635fded22b71381b01e194a59544f2e8d71ef0