From: Daniel Vetter Date: Wed, 11 Apr 2012 23:27:57 +0000 (+0200) Subject: drm/i915: clear fencing tracking state when retiring requests X-Git-Url: https://git.stricted.de/?a=commitdiff_plain;h=15a13bbdffb0d6288a5dd04aee9736267da1335f;p=GitHub%2Fexynos8895%2Fandroid_kernel_samsung_universal8895.git drm/i915: clear fencing tracking state when retiring requests This fixes a resume regression introduced in commit 7dd4906586274f3945f2aeaaa5a33b451c3b4bba Author: Chris Wilson Date: Wed Mar 21 10:48:18 2012 +0000 drm/i915: Mark untiled BLT commands as fenced on gen2/3 which fixed fencing tracking for untiled blt commands. A side effect of that patch was that now also untiled objects have a non-zero obj->last_fenced_seqno to track when a fence can be set up after a pipelined tiling change. Unfortunately this was only cleared by the fence setup and teardown code, resulting in tons of untiled but inactive objects with non-zero last_fenced_seqno. Now after resume we completely reset the seqno tracking, both on the driver side (by setting dev_priv->next_seqno = 1) and on the hw side (by allocating a new hws page, which contains the seqnos). Hilarity and indefinite waits ensued from the stale seqnos in obj->last_fenced_seqno from before the suspend. The fix is to properly clear the fencing tracking state like we already do for the normal gpu rendering while moving objects off the active list. Reported-and-tested-by: "Rafael J. Wysocki" Cc: Jiri Slaby Reviewed-by: Chris Wilson Signed-Off-by: Daniel Vetter --- diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index 4c65c639f772..0e3c6acde955 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -1493,6 +1493,7 @@ i915_gem_object_move_off_active(struct drm_i915_gem_object *obj) { list_del_init(&obj->ring_list); obj->last_rendering_seqno = 0; + obj->last_fenced_seqno = 0; } static void @@ -1521,6 +1522,7 @@ i915_gem_object_move_to_inactive(struct drm_i915_gem_object *obj) BUG_ON(!list_empty(&obj->gpu_write_list)); BUG_ON(!obj->active); obj->ring = NULL; + obj->last_fenced_ring = NULL; i915_gem_object_move_off_active(obj); obj->fenced_gpu_access = false;