Function prototypes belong into header files.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
#include <linux/bitops.h>
#include <asm/uaccess.h>
+#include "internal.h"
+
static ssize_t proc_file_read(struct file *file, char __user *buf,
size_t nbytes, loff_t *ppos);
static ssize_t proc_file_write(struct file *file, const char __user *buffer,
#include <asm/system.h>
#include <asm/uaccess.h>
-extern void free_proc_entry(struct proc_dir_entry *);
+#include "internal.h"
static inline struct proc_dir_entry * de_get(struct proc_dir_entry *de)
{
extern int proc_pid_status(struct task_struct *, char *);
extern int proc_pid_statm(struct task_struct *, char *);
+void free_proc_entry(struct proc_dir_entry *de);
+
+int proc_init_inodecache(void);
+
static inline struct task_struct *proc_task(struct inode *inode)
{
return PROC_I(inode)->task;
#include <linux/bitops.h>
#include <linux/smp_lock.h>
+#include "internal.h"
+
struct proc_dir_entry *proc_net, *proc_net_stat, *proc_bus, *proc_root_fs, *proc_root_driver;
#ifdef CONFIG_SYSCTL
.kill_sb = kill_anon_super,
};
-extern int __init proc_init_inodecache(void);
void __init proc_root_init(void)
{
int err = proc_init_inodecache();