Input: gameport - switch to using pr_xxx() and dev_xxx()
authorDmitry Torokhov <dmitry.torokhov@gmail.com>
Wed, 6 Jan 2010 01:56:03 +0000 (17:56 -0800)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Wed, 6 Jan 2010 08:24:21 +0000 (00:24 -0800)
pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
drivers/input/gameport/gameport.c

index 953a20bf26e881feae7c5c93c30dbae07a770b71..7e18bcf05a662353d395d7a7c527c61271eed097 100644 (file)
@@ -11,6 +11,8 @@
  * the Free Software Foundation.
  */
 
+#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+
 #include <linux/stddef.h>
 #include <linux/module.h>
 #include <linux/ioport.h>
@@ -190,9 +192,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive
 
        error = device_bind_driver(&gameport->dev);
        if (error) {
-               printk(KERN_WARNING
-                       "gameport: device_bind_driver() failed "
-                       "for %s (%s) and %s, error: %d\n",
+               dev_warn(&gameport->dev,
+                        "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
                        gameport->phys, gameport->name,
                        drv->description, error);
                drv->disconnect(gameport);
@@ -209,9 +210,9 @@ static void gameport_find_driver(struct gameport *gameport)
 
        error = device_attach(&gameport->dev);
        if (error < 0)
-               printk(KERN_WARNING
-                       "gameport: device_attach() failed for %s (%s), error: %d\n",
-                       gameport->phys, gameport->name, error);
+               dev_warn(&gameport->dev,
+                        "device_attach() failed for %s (%s), error: %d\n",
+                        gameport->phys, gameport->name, error);
 }
 
 
@@ -262,17 +263,14 @@ static int gameport_queue_event(void *object, struct module *owner,
 
        event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
        if (!event) {
-               printk(KERN_ERR
-                       "gameport: Not enough memory to queue event %d\n",
-                       event_type);
+               pr_err("Not enough memory to queue event %d\n", event_type);
                retval = -ENOMEM;
                goto out;
        }
 
        if (!try_module_get(owner)) {
-               printk(KERN_WARNING
-                       "gameport: Can't get module reference, dropping event %d\n",
-                       event_type);
+               pr_warning("Can't get module reference, dropping event %d\n",
+                          event_type);
                kfree(event);
                retval = -EINVAL;
                goto out;
@@ -335,7 +333,6 @@ static struct gameport_event *gameport_get_event(void)
        }
 
        spin_unlock_irqrestore(&gameport_event_lock, flags);
-
        return event;
 }
 
@@ -354,16 +351,14 @@ static void gameport_handle_event(void)
        if ((event = gameport_get_event())) {
 
                switch (event->type) {
-                       case GAMEPORT_REGISTER_PORT:
-                               gameport_add_port(event->object);
-                               break;
 
-                       case GAMEPORT_ATTACH_DRIVER:
-                               gameport_attach_driver(event->object);
-                               break;
+               case GAMEPORT_REGISTER_PORT:
+                       gameport_add_port(event->object);
+                       break;
 
-                       default:
-                               break;
+               case GAMEPORT_ATTACH_DRIVER:
+                       gameport_attach_driver(event->object);
+                       break;
                }
 
                gameport_remove_duplicate_events(event);
@@ -433,7 +428,6 @@ static int gameport_thread(void *nothing)
                        kthread_should_stop() || !list_empty(&gameport_event_list));
        } while (!kthread_should_stop());
 
-       printk(KERN_DEBUG "gameport: kgameportd exiting\n");
        return 0;
 }
 
@@ -445,6 +439,7 @@ static int gameport_thread(void *nothing)
 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
 {
        struct gameport *gameport = to_gameport_port(dev);
+
        return sprintf(buf, "%s\n", gameport->name);
 }
 
@@ -513,7 +508,8 @@ static void gameport_init_port(struct gameport *gameport)
 
        mutex_init(&gameport->drv_mutex);
        device_initialize(&gameport->dev);
-       dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
+       dev_set_name(&gameport->dev, "gameport%lu",
+                       (unsigned long)atomic_inc_return(&gameport_no) - 1);
        gameport->dev.bus = &gameport_bus;
        gameport->dev.release = gameport_release_port;
        if (gameport->parent)
@@ -542,16 +538,16 @@ static void gameport_add_port(struct gameport *gameport)
        list_add_tail(&gameport->node, &gameport_list);
 
        if (gameport->io)
-               printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
-                       gameport->name, gameport->phys, gameport->io, gameport->speed);
+               dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
+                        gameport->name, gameport->phys, gameport->io, gameport->speed);
        else
-               printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
+               dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
                        gameport->name, gameport->phys, gameport->speed);
 
        error = device_add(&gameport->dev);
        if (error)
-               printk(KERN_ERR
-                       "gameport: device_add() failed for %s (%s), error: %d\n",
+               dev_err(&gameport->dev,
+                       "device_add() failed for %s (%s), error: %d\n",
                        gameport->phys, gameport->name, error);
 }
 
@@ -693,8 +689,7 @@ static void gameport_attach_driver(struct gameport_driver *drv)
 
        error = driver_attach(&drv->driver);
        if (error)
-               printk(KERN_ERR
-                       "gameport: driver_attach() failed for %s, error: %d\n",
+               pr_err("driver_attach() failed for %s, error: %d\n",
                        drv->driver.name, error);
 }
 
@@ -715,8 +710,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
 
        error = driver_register(&drv->driver);
        if (error) {
-               printk(KERN_ERR
-                       "gameport: driver_register() failed for %s, error: %d\n",
+               pr_err("driver_register() failed for %s, error: %d\n",
                        drv->driver.name, error);
                return error;
        }
@@ -816,7 +810,7 @@ static int __init gameport_init(void)
 
        error = bus_register(&gameport_bus);
        if (error) {
-               printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
+               pr_err("failed to register gameport bus, error: %d\n", error);
                return error;
        }
 
@@ -824,7 +818,7 @@ static int __init gameport_init(void)
        if (IS_ERR(gameport_task)) {
                bus_unregister(&gameport_bus);
                error = PTR_ERR(gameport_task);
-               printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
+               pr_err("Failed to start kgameportd, error: %d\n", error);
                return error;
        }