return true;
}
+static void *vring_detach_unused_buf(struct virtqueue *_vq)
+{
+ struct vring_virtqueue *vq = to_vvq(_vq);
+ unsigned int i;
+ void *buf;
+
+ START_USE(vq);
+
+ for (i = 0; i < vq->vring.num; i++) {
+ if (!vq->data[i])
+ continue;
+ /* detach_buf clears data, so grab it now. */
+ buf = vq->data[i];
+ detach_buf(vq, i);
+ END_USE(vq);
+ return buf;
+ }
+ /* That should have freed everything. */
+ BUG_ON(vq->num_free != vq->vring.num);
+
+ END_USE(vq);
+ return NULL;
+}
+
irqreturn_t vring_interrupt(int irq, void *_vq)
{
struct vring_virtqueue *vq = to_vvq(_vq);
.kick = vring_kick,
.disable_cb = vring_disable_cb,
.enable_cb = vring_enable_cb,
+ .detach_unused_buf = vring_detach_unused_buf,
};
struct virtqueue *vring_new_virtqueue(unsigned int num,
* This re-enables callbacks; it returns "false" if there are pending
* buffers in the queue, to detect a possible race between the driver
* checking for more work, and enabling callbacks.
+ * @detach_unused_buf: detach first unused buffer
+ * vq: the struct virtqueue we're talking about.
+ * Returns NULL or the "data" token handed to add_buf
*
* Locking rules are straightforward: the driver is responsible for
* locking. No two operations may be invoked simultaneously, with the exception
void (*disable_cb)(struct virtqueue *vq);
bool (*enable_cb)(struct virtqueue *vq);
+ void *(*detach_unused_buf)(struct virtqueue *vq);
};
/**