unsigned int width;
unsigned int height;
} size;
+
+ /**
+ * @prepare: the time (in milliseconds) that it takes for the panel to
+ * become ready and start receiving video data
+ * @enable: the time (in milliseconds) that it takes for the panel to
+ * display the first valid frame after starting to receive
+ * video data
+ * @disable: the time (in milliseconds) that it takes for the panel to
+ * turn the display off (no content is visible)
+ * @unprepare: the time (in milliseconds) that it takes for the panel
+ * to power itself down completely
+ */
+ struct {
+ unsigned int prepare;
+ unsigned int enable;
+ unsigned int disable;
+ unsigned int unprepare;
+ } delay;
};
struct panel_simple {
backlight_update_status(p->backlight);
}
+ if (p->desc->delay.disable)
+ msleep(p->desc->delay.disable);
+
p->enabled = false;
return 0;
regulator_disable(p->supply);
+ if (p->desc->delay.unprepare)
+ msleep(p->desc->delay.unprepare);
+
p->prepared = false;
return 0;
if (p->enable_gpio)
gpiod_set_value_cansleep(p->enable_gpio, 1);
+ if (p->desc->delay.prepare)
+ msleep(p->desc->delay.prepare);
+
p->prepared = true;
return 0;
if (p->enabled)
return 0;
+ if (p->desc->delay.enable)
+ msleep(p->desc->delay.enable);
+
if (p->backlight) {
p->backlight->props.power = FB_BLANK_UNBLANK;
backlight_update_status(p->backlight);