* with one single large enough sleep.
*/
p->sleep_avg = ceiling;
- /*
- * Using INTERACTIVE_SLEEP() as a ceiling places a
- * nice(0) task 1ms sleep away from promotion, and
- * gives it 700ms to round-robin with no chance of
- * being demoted. This is more than generous, so
- * mark this sleep as non-interactive to prevent the
- * on-runqueue bonus logic from intervening should
- * this task not receive cpu immediately.
- */
- p->sleep_type = SLEEP_NONINTERACTIVE;
} else {
- /*
- * Tasks waking from uninterruptible sleep are
- * limited in their sleep_avg rise as they
- * are likely to be waiting on I/O
- */
- if (p->sleep_type == SLEEP_NONINTERACTIVE && p->mm) {
- if (p->sleep_avg >= ceiling)
- sleep_time = 0;
- else if (p->sleep_avg + sleep_time >=
- ceiling) {
- p->sleep_avg = ceiling;
- sleep_time = 0;
- }
- }
-
/*
* This code gives a bonus to interactive tasks.
*
}
p->prio = recalc_task_prio(p, now);
-
- /*
- * This checks to make sure it's not an uninterruptible task
- * that is now waking up.
- */
- if (p->sleep_type == SLEEP_NORMAL) {
- /*
- * Tasks which were woken up by interrupts (ie. hw events)
- * are most likely of interactive nature. So we give them
- * the credit of extending their sleep time to the period
- * of time they spend on the runqueue, waiting for execution
- * on a CPU, first time around:
- */
- if (in_interrupt())
- p->sleep_type = SLEEP_INTERRUPTED;
- else {
- /*
- * Normal first-time wakeups get a credit too for
- * on-runqueue time, but it will be weighted down:
- */
- p->sleep_type = SLEEP_INTERACTIVE;
- }
- }
p->timestamp = now;
out:
__activate_task(p, rq);
out_activate:
#endif /* CONFIG_SMP */
- if (old_state == TASK_UNINTERRUPTIBLE) {
+ if (old_state == TASK_UNINTERRUPTIBLE)
rq->nr_uninterruptible--;
- /*
- * Tasks on involuntary sleep don't earn
- * sleep_avg beyond just interactive state.
- */
- p->sleep_type = SLEEP_NONINTERACTIVE;
- } else
-
- /*
- * Tasks that have marked their sleep as noninteractive get
- * woken up with their sleep average not weighted in an
- * interactive way.
- */
- if (old_state & TASK_NONINTERACTIVE)
- p->sleep_type = SLEEP_NONINTERACTIVE;
-
activate_task(p, rq, cpu == this_cpu);
/*
#endif
-static inline int interactive_sleep(enum sleep_type sleep_type)
-{
- return (sleep_type == SLEEP_INTERACTIVE ||
- sleep_type == SLEEP_INTERRUPTED);
-}
-
/*
* schedule() is the main scheduler function.
*/
struct list_head *queue;
unsigned long long now;
unsigned long run_time;
- int cpu, idx, new_prio;
+ int cpu, idx;
long *switch_count;
struct rq *rq;
queue = array->queue + idx;
next = list_entry(queue->next, struct task_struct, run_list);
- if (!rt_task(next) && interactive_sleep(next->sleep_type)) {
- unsigned long long delta = now - next->timestamp;
- if (unlikely((long long)(now - next->timestamp) < 0))
- delta = 0;
-
- if (next->sleep_type == SLEEP_INTERACTIVE)
- delta = delta * (ON_RUNQUEUE_WEIGHT * 128 / 100) / 128;
-
- array = next->array;
- new_prio = recalc_task_prio(next, next->timestamp + delta);
-
- if (unlikely(next->prio != new_prio)) {
- dequeue_task(next, array);
- next->prio = new_prio;
- enqueue_task(next, array);
- }
- }
- next->sleep_type = SLEEP_NORMAL;
switch_tasks:
if (next == rq->idle)
schedstat_inc(rq, sched_goidle);