Sync convert rate settings should be availabled *after* Playing.
Thus, src->sync should be reset first of init function.
Otherwise, it will set remaining settings when it start playing.
This patch fixes it. Thanks to Yokoyama-san
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
{
struct rsnd_src *src = rsnd_mod_to_src(mod);
+ /* reset sync convert_rate */
+ src->sync.val = 0;
+
rsnd_mod_power_on(mod);
rsnd_src_activation(mod);
rsnd_src_status_clear(mod);
- /* reset sync convert_rate */
- src->sync.val = 0;
-
return 0;
}