#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
-#define DDR_SIZE (0) /* used no ddr */
#define GPU_CMD_BUF_SIZE (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
u64 xdr_lpar;
int status, res_index;
struct task_struct *task;
+ unsigned long max_ps3fb_size;
status = ps3_open_hv_device(dev);
if (status) {
ps3fb_set_sync(&dev->core);
+ max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
+ if (ps3fb_videomemory.size > max_ps3fb_size) {
+ dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
+ max_ps3fb_size);
+ ps3fb_videomemory.size = max_ps3fb_size;
+ }
+
/* get gpu context handle */
- status = lv1_gpu_memory_allocate(DDR_SIZE, 0, 0, 0, 0,
+ status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
&ps3fb.memory_handle, &ddr_lpar);
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",