#include <linux/fb.h>
#include <linux/init.h>
#include <linux/string.h>
+#include "../fb_draw.h"
#include <asm/io.h>
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
+ u16 l = 0xaaaa;
b = *src++;
m = *msk++;
switch (cursor->rop) {
case ROP_XOR:
// Upper 4 bits of mask data
- fb_writeb(cursor_bits_lookup[(b ^ m) >> 4], dst++);
+ l = cursor_bits_lookup[(b ^ m) >> 4] |
// Lower 4 bits of mask
- fb_writeb(cursor_bits_lookup[(b ^ m) & 0x0f],
- dst++);
+ (cursor_bits_lookup[(b ^ m) & 0x0f] << 8);
break;
case ROP_COPY:
// Upper 4 bits of mask data
- fb_writeb(cursor_bits_lookup[(b & m) >> 4], dst++);
+ l = cursor_bits_lookup[(b & m) >> 4] |
// Lower 4 bits of mask
- fb_writeb(cursor_bits_lookup[(b & m) & 0x0f],
- dst++);
+ (cursor_bits_lookup[(b & m) & 0x0f] << 8);
break;
}
+ /*
+ * If cursor size is not a multiple of 8 characters
+ * we must pad it with transparent pattern (0xaaaa).
+ */
+ if ((j + 1) * 8 > cursor->image.width) {
+ l = comp(l, 0xaaaa,
+ (1 << ((cursor->image.width & 7) * 2)) - 1);
+ }
+ fb_writeb(l & 0xff, dst++);
+ fb_writeb(l >> 8, dst++);
}
dst += offset;
}