* not support simultaneous connects (two "client" sockets connecting).
*
* - "Server" sockets are referred to as listener sockets throughout this
- * implementation because they are in the SS_LISTEN state. When a connection
- * request is received (the second kind of socket mentioned above), we create a
- * new socket and refer to it as a pending socket. These pending sockets are
- * placed on the pending connection list of the listener socket. When future
- * packets are received for the address the listener socket is bound to, we
- * check if the source of the packet is from one that has an existing pending
- * connection. If it does, we process the packet for the pending socket. When
- * that socket reaches the connected state, it is removed from the listener
- * socket's pending list and enqueued in the listener socket's accept queue.
- * Callers of accept(2) will accept connected sockets from the listener socket's
- * accept queue. If the socket cannot be accepted for some reason then it is
- * marked rejected. Once the connection is accepted, it is owned by the user
- * process and the responsibility for cleanup falls with that user process.
+ * implementation because they are in the VSOCK_SS_LISTEN state. When a
+ * connection request is received (the second kind of socket mentioned above),
+ * we create a new socket and refer to it as a pending socket. These pending
+ * sockets are placed on the pending connection list of the listener socket.
+ * When future packets are received for the address the listener socket is
+ * bound to, we check if the source of the packet is from one that has an
+ * existing pending connection. If it does, we process the packet for the
+ * pending socket. When that socket reaches the connected state, it is removed
+ * from the listener socket's pending list and enqueued in the listener
+ * socket's accept queue. Callers of accept(2) will accept connected sockets
+ * from the listener socket's accept queue. If the socket cannot be accepted
+ * for some reason then it is marked rejected. Once the connection is
+ * accepted, it is owned by the user process and the responsibility for cleanup
+ * falls with that user process.
*
* - It is possible that these pending sockets will never reach the connected
* state; in fact, we may never receive another packet after the connection
*/
#define VSOCK_DEFAULT_CONNECT_TIMEOUT (2 * HZ)
-#define SS_LISTEN 255
-
static const struct vsock_transport *transport;
static DEFINE_MUTEX(vsock_register_mutex);
/* Listening sockets that have connections in their accept
* queue can be read.
*/
- if (sk->sk_state == SS_LISTEN
+ if (sk->sk_state == VSOCK_SS_LISTEN
&& !vsock_is_accept_queue_empty(sk))
mask |= POLLIN | POLLRDNORM;
err = -EALREADY;
break;
default:
- if ((sk->sk_state == SS_LISTEN) ||
+ if ((sk->sk_state == VSOCK_SS_LISTEN) ||
vsock_addr_cast(addr, addr_len, &remote_addr) != 0) {
err = -EINVAL;
goto out;
goto out;
}
- if (listener->sk_state != SS_LISTEN) {
+ if (listener->sk_state != VSOCK_SS_LISTEN) {
err = -EINVAL;
goto out;
}
}
sk->sk_max_ack_backlog = backlog;
- sk->sk_state = SS_LISTEN;
+ sk->sk_state = VSOCK_SS_LISTEN;
err = 0;