if (lastinode)
iput(lastinode);
- dout("queue_realm_cap_snaps %p %llx children\n", realm, realm->ino);
- list_for_each_entry(child, &realm->children, child_item)
- queue_realm_cap_snaps(child);
+ list_for_each_entry(child, &realm->children, child_item) {
+ dout("queue_realm_cap_snaps %p %llx queue child %p %llx\n",
+ realm, realm->ino, child, child->ino);
+ list_del_init(&child->dirty_item);
+ list_add(&child->dirty_item, &realm->dirty_item);
+ }
+ list_del_init(&realm->dirty_item);
dout("queue_realm_cap_snaps %p %llx done\n", realm, realm->ino);
}
* queue cap snaps _after_ we've built the new snap contexts,
* so that i_head_snapc can be set appropriately.
*/
- list_for_each_entry(realm, &dirty_realms, dirty_item) {
+ while (!list_empty(&dirty_realms)) {
+ realm = list_first_entry(&dirty_realms, struct ceph_snap_realm,
+ dirty_item);
queue_realm_cap_snaps(realm);
}