We may write 4 byte too much when we reinitialize the anti replay
window in the replay advance functions. This patch fixes this by
adjusting the last index of the initialization loop.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
bitnr = bitnr & 0x1F;
replay_esn->bmp[nr] |= (1U << bitnr);
} else {
- nr = replay_esn->replay_window >> 5;
+ nr = (replay_esn->replay_window - 1) >> 5;
for (i = 0; i <= nr; i++)
replay_esn->bmp[i] = 0;
bitnr = bitnr & 0x1F;
replay_esn->bmp[nr] |= (1U << bitnr);
} else {
- nr = replay_esn->replay_window >> 5;
+ nr = (replay_esn->replay_window - 1) >> 5;
for (i = 0; i <= nr; i++)
replay_esn->bmp[i] = 0;