xfrm: Fix off by one in the replay advance functions
authorSteffen Klassert <steffen.klassert@secunet.com>
Sun, 5 Jun 2011 20:46:03 +0000 (20:46 +0000)
committerDavid S. Miller <davem@davemloft.net>
Wed, 8 Jun 2011 04:14:39 +0000 (21:14 -0700)
We may write 4 byte too much when we reinitialize the anti replay
window in the replay advance functions. This patch fixes this by
adjusting the last index of the initialization loop.

Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
net/xfrm/xfrm_replay.c

index 47f1b8638df9987dca1cf7ad2bbce5c674044881..b11ea692bd7d0870c8586e115bcfc6b6a69c2997 100644 (file)
@@ -265,7 +265,7 @@ static void xfrm_replay_advance_bmp(struct xfrm_state *x, __be32 net_seq)
                        bitnr = bitnr & 0x1F;
                        replay_esn->bmp[nr] |= (1U << bitnr);
                } else {
-                       nr = replay_esn->replay_window >> 5;
+                       nr = (replay_esn->replay_window - 1) >> 5;
                        for (i = 0; i <= nr; i++)
                                replay_esn->bmp[i] = 0;
 
@@ -471,7 +471,7 @@ static void xfrm_replay_advance_esn(struct xfrm_state *x, __be32 net_seq)
                        bitnr = bitnr & 0x1F;
                        replay_esn->bmp[nr] |= (1U << bitnr);
                } else {
-                       nr = replay_esn->replay_window >> 5;
+                       nr = (replay_esn->replay_window - 1) >> 5;
                        for (i = 0; i <= nr; i++)
                                replay_esn->bmp[i] = 0;