if (solo_enc->bw_weight > solo_dev->enc_bw_remain)
return -EBUSY;
solo_enc->sequence = 0;
- solo_enc->motion_last_state = false;
- solo_enc->frames_since_last_motion = 0;
solo_dev->enc_bw_remain -= solo_enc->bw_weight;
if (solo_enc->type == SOLO_ENC_TYPE_EXT)
}
if (!ret) {
- bool send_event = false;
-
vb->v4l2_buf.sequence = solo_enc->sequence++;
vb->v4l2_buf.timestamp.tv_sec = vop_sec(vh);
vb->v4l2_buf.timestamp.tv_usec = vop_usec(vh);
/* Check for motion flags */
- if (solo_is_motion_on(solo_enc)) {
- /* It takes a few frames for the hardware to detect
- * motion. Once it does it clears the motion detection
- * register and it takes again a few frames before
- * motion is seen. This means in practice that when the
- * motion field is 1, it will go back to 0 for the next
- * frame. This leads to motion detection event being
- * sent all the time, which is not what we want.
- * Instead wait a few frames before deciding that the
- * motion has halted. After some experimentation it
- * turns out that waiting for 5 frames works well.
- */
- if (enc_buf->motion == 0 &&
- solo_enc->motion_last_state &&
- solo_enc->frames_since_last_motion++ > 5)
- send_event = true;
- else if (enc_buf->motion) {
- solo_enc->frames_since_last_motion = 0;
- send_event = !solo_enc->motion_last_state;
- }
- }
-
- if (send_event) {
+ if (solo_is_motion_on(solo_enc) && enc_buf->motion) {
struct v4l2_event ev = {
.type = V4L2_EVENT_MOTION_DET,
.u.motion_det = {
},
};
- solo_enc->motion_last_state = enc_buf->motion;
- solo_enc->frames_since_last_motion = 0;
v4l2_event_queue(solo_enc->vfd, &ev);
}
}