#define MAX_LEDS 4
-/*
- * The Sixaxis reports both digital and analog values for each button on the
- * controller except for Start, Select and the PS button. The controller ends
- * up reporting 27 axes which causes them to spill over into the multi-touch
- * axis values. Additionally, the controller only has 20 actual, physical axes
- * so there are several unused axes in between the used ones.
- */
-static u8 sixaxis_rdesc[] = {
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x09, 0x04, /* Usage (Joystick), */
- 0xA1, 0x01, /* Collection (Application), */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0x01, /* Report ID (1), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x01, /* Report Count (1), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x26, 0xFF, 0x00, /* Logical Maximum (255), */
- 0x81, 0x03, /* Input (Constant, Variable), */
- 0x75, 0x01, /* Report Size (1), */
- 0x95, 0x13, /* Report Count (19), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x25, 0x01, /* Logical Maximum (1), */
- 0x35, 0x00, /* Physical Minimum (0), */
- 0x45, 0x01, /* Physical Maximum (1), */
- 0x05, 0x09, /* Usage Page (Button), */
- 0x19, 0x01, /* Usage Minimum (01h), */
- 0x29, 0x13, /* Usage Maximum (13h), */
- 0x81, 0x02, /* Input (Variable), */
- 0x75, 0x01, /* Report Size (1), */
- 0x95, 0x0D, /* Report Count (13), */
- 0x06, 0x00, 0xFF, /* Usage Page (FF00h), */
- 0x81, 0x03, /* Input (Constant, Variable), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x26, 0xFF, 0x00, /* Logical Maximum (255), */
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xA1, 0x00, /* Collection (Physical), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x04, /* Report Count (4), */
- 0x35, 0x00, /* Physical Minimum (0), */
- 0x46, 0xFF, 0x00, /* Physical Maximum (255), */
- 0x09, 0x30, /* Usage (X), */
- 0x09, 0x31, /* Usage (Y), */
- 0x09, 0x32, /* Usage (Z), */
- 0x09, 0x35, /* Usage (Rz), */
- 0x81, 0x02, /* Input (Variable), */
- 0xC0, /* End Collection, */
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x95, 0x13, /* Report Count (19), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0x81, 0x02, /* Input (Variable), */
- 0x95, 0x0C, /* Report Count (12), */
- 0x81, 0x01, /* Input (Constant), */
- 0x75, 0x10, /* Report Size (16), */
- 0x95, 0x04, /* Report Count (4), */
- 0x26, 0xFF, 0x03, /* Logical Maximum (1023), */
- 0x46, 0xFF, 0x03, /* Physical Maximum (1023), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0x81, 0x02, /* Input (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0x02, /* Report ID (2), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0xEE, /* Report ID (238), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0xEF, /* Report ID (239), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xC0 /* End Collection */
-};
/* PS/3 Motion controller */
static u8 motion_rdesc[] = {
[20] = BTN_TRIGGER_HAPPY20,
};
+static const unsigned int sixaxis_absmap[] = {
+ [0x30] = ABS_X,
+ [0x31] = ABS_Y,
+ [0x32] = ABS_RX, /* right stick X */
+ [0x35] = ABS_RY, /* right stick Y */
+};
+
+static const unsigned int sixaxis_keymap[] = {
+ [0x01] = BTN_SELECT, /* Select */
+ [0x02] = BTN_THUMBL, /* L3 */
+ [0x03] = BTN_THUMBR, /* R3 */
+ [0x04] = BTN_START, /* Start */
+ [0x05] = BTN_DPAD_UP, /* Up */
+ [0x06] = BTN_DPAD_RIGHT, /* Right */
+ [0x07] = BTN_DPAD_DOWN, /* Down */
+ [0x08] = BTN_DPAD_LEFT, /* Left */
+ [0x09] = BTN_TL2, /* L2 */
+ [0x0a] = BTN_TR2, /* R2 */
+ [0x0b] = BTN_TL, /* L1 */
+ [0x0c] = BTN_TR, /* R1 */
+ [0x0d] = BTN_NORTH, /* Triangle */
+ [0x0e] = BTN_EAST, /* Circle */
+ [0x0f] = BTN_SOUTH, /* Cross */
+ [0x10] = BTN_WEST, /* Square */
+ [0x11] = BTN_MODE, /* PS */
+};
+
+
static const unsigned int ds4_absmap[] = {
[0x30] = ABS_X,
[0x31] = ABS_Y,
}
}
-static u8 *sixaxis_fixup(struct hid_device *hdev, u8 *rdesc,
- unsigned int *rsize)
-{
- *rsize = sizeof(sixaxis_rdesc);
- return sixaxis_rdesc;
-}
-
static u8 *motion_fixup(struct hid_device *hdev, u8 *rdesc,
unsigned int *rsize)
{
return 1;
}
+static int sixaxis_mapping(struct hid_device *hdev, struct hid_input *hi,
+ struct hid_field *field, struct hid_usage *usage,
+ unsigned long **bit, int *max)
+{
+ if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
+ unsigned int key = usage->hid & HID_USAGE;
+
+ if (key >= ARRAY_SIZE(sixaxis_keymap))
+ return -1;
+
+ key = sixaxis_keymap[key];
+ hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
+ return 1;
+ } else if (usage->hid == HID_GD_POINTER) {
+ /* The DS3 provides analog values for most buttons and even
+ * for HAT axes through GD Pointer. L2 and R2 are reported
+ * among these as well instead of as GD Z / RZ. Remap L2
+ * and R2 and ignore other analog 'button axes' as there is
+ * no good way for reporting them.
+ */
+ switch (usage->usage_index) {
+ case 8: /* L2 */
+ usage->hid = HID_GD_Z;
+ break;
+ case 9: /* R2 */
+ usage->hid = HID_GD_RZ;
+ break;
+ default:
+ return -1;
+ }
+
+ hid_map_usage_clear(hi, usage, bit, max, EV_ABS, usage->hid & 0xf);
+ return 1;
+ } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
+ unsigned int abs = usage->hid & HID_USAGE;
+
+ if (abs >= ARRAY_SIZE(sixaxis_absmap))
+ return -1;
+
+ abs = sixaxis_absmap[abs];
+
+ hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
+ return 1;
+ }
+
+ return -1;
+}
+
static int ds4_mapping(struct hid_device *hdev, struct hid_input *hi,
struct hid_field *field, struct hid_usage *usage,
unsigned long **bit, int *max)
rdesc[55] = 0x06;
}
- if (sc->quirks & SIXAXIS_CONTROLLER)
- return sixaxis_fixup(hdev, rdesc, rsize);
-
if (sc->quirks & MOTION_CONTROLLER)
return motion_fixup(hdev, rdesc, rsize);
if (sc->quirks & PS3REMOTE)
return ps3remote_mapping(hdev, hi, field, usage, bit, max);
+ if (sc->quirks & SIXAXIS_CONTROLLER)
+ return sixaxis_mapping(hdev, hi, field, usage, bit, max);
if (sc->quirks & DUALSHOCK4_CONTROLLER)
return ds4_mapping(hdev, hi, field, usage, bit, max);
+
/* Let hid-core decide for the others */
return 0;
}
else if (sc->quirks & SIXAXIS_CONTROLLER)
connect_mask |= HID_CONNECT_HIDDEV_FORCE;
- /* Patch the hw version on DS4 compatible devices, so applications can
+ /* Patch the hw version on DS3/4 compatible devices, so applications can
* distinguish between the default HID mappings and the mappings defined
* by the Linux game controller spec. This is important for the SDL2
* library, which has a game controller database, which uses device ids
* in combination with version as a key.
*/
- if (sc->quirks & DUALSHOCK4_CONTROLLER)
+ if (sc->quirks & (SIXAXIS_CONTROLLER | DUALSHOCK4_CONTROLLER))
hdev->version |= 0x8000;
ret = hid_hw_start(hdev, connect_mask);