Revert "drm/etnaviv: trick drm_mm into giving out a low IOVA"
authorLucas Stach <l.stach@pengutronix.de>
Tue, 17 Jan 2017 10:04:45 +0000 (11:04 +0100)
committerLucas Stach <l.stach@pengutronix.de>
Thu, 2 Feb 2017 09:30:43 +0000 (10:30 +0100)
Now that commandstreams are handled through the cmdbuf suballocator
the workaround to make the IOVA games work is not needed anymore.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
drivers/gpu/drm/etnaviv/etnaviv_mmu.c

index dcc86d8eeb98f8f0efc44685698a52e5e2e4f4fa..6a8c28e64866e70f176068dcf3d45e7c88bbb450 100644 (file)
@@ -117,14 +117,9 @@ static int etnaviv_iommu_find_iova(struct etnaviv_iommu *mmu,
                struct list_head list;
                bool found;
 
-               /*
-                * XXX: The DRM_MM_SEARCH_BELOW is really a hack to trick
-                * drm_mm into giving out a low IOVA after address space
-                * rollover. This needs a proper fix.
-                */
                ret = drm_mm_insert_node_in_range(&mmu->mm, node,
                        size, 0, mmu->last_iova, ~0UL,
-                       mmu->last_iova ? DRM_MM_SEARCH_DEFAULT : DRM_MM_SEARCH_BELOW);
+                       DRM_MM_SEARCH_DEFAULT);
 
                if (ret != -ENOSPC)
                        break;