When nfs4_set_rw_stateid() can fails by returning EIO to indicate that
the stateid is completely invalid, then it makes no sense to have it
trigger a retry of the READ or WRITE operation. Instead, we should just
have it fall through and attempt a recovery.
This fixes an infinite loop in which the client keeps replaying the same
bad stateid back to the server.
Reported-by: Andy Adamson <andros@netapp.com>
Link: http://lkml.kernel.org/r/1393954269-3974-1-git-send-email-andros@netapp.com
Cc: stable@vger.kernel.org # 3.10+
Signed-off-by: Trond Myklebust <trond.myklebust@primarydata.com>
{
nfs4_stateid current_stateid;
- if (nfs4_set_rw_stateid(¤t_stateid, ctx, l_ctx, fmode))
- return false;
+ /* If the current stateid represents a lost lock, then exit */
+ if (nfs4_set_rw_stateid(¤t_stateid, ctx, l_ctx, fmode) == -EIO)
+ return true;
return nfs4_stateid_match(stateid, ¤t_stateid);
}