#define link_top(en) ((en)->stack[(en)->top].link)
#define stack_top(en) ((en)->stack[(en)->top].entity)
+/**
+ * media_entity_graph_walk_init - Allocate resources for graph walk
+ * @graph: Media graph structure that will be used to walk the graph
+ * @mdev: Media device
+ *
+ * Reserve resources for graph walk in media device's current
+ * state. The memory must be released using
+ * media_entity_graph_walk_free().
+ *
+ * Returns error on failure, zero on success.
+ */
+__must_check int media_entity_graph_walk_init(
+ struct media_entity_graph *graph, struct media_device *mdev)
+{
+ return 0;
+}
+EXPORT_SYMBOL_GPL(media_entity_graph_walk_init);
+
+/**
+ * media_entity_graph_walk_cleanup - Release resources related to graph walking
+ * @graph: Media graph structure that was used to walk the graph
+ */
+void media_entity_graph_walk_cleanup(struct media_entity_graph *graph)
+{
+}
+EXPORT_SYMBOL_GPL(media_entity_graph_walk_cleanup);
+
void media_entity_graph_walk_start(struct media_entity_graph *graph,
struct media_entity *entity)
{
*/
struct media_entity *media_entity_get(struct media_entity *entity);
+__must_check int media_entity_graph_walk_init(
+ struct media_entity_graph *graph, struct media_device *mdev);
+void media_entity_graph_walk_cleanup(struct media_entity_graph *graph);
+
/**
* media_entity_put - Release the reference to the parent module
*
* @graph: Media graph structure that will be used to walk the graph
* @entity: Starting entity
*
- * This function initializes the graph traversal structure to walk the entities
- * graph starting at the given entity. The traversal structure must not be
- * modified by the caller during graph traversal. When done the structure can
- * safely be freed.
+ * Before using this function, media_entity_graph_walk_init() must be
+ * used to allocate resources used for walking the graph. This
+ * function initializes the graph traversal structure to walk the
+ * entities graph starting at the given entity. The traversal
+ * structure must not be modified by the caller during graph
+ * traversal. After the graph walk, the resources must be released
+ * using media_entity_graph_walk_cleanup().
*/
void media_entity_graph_walk_start(struct media_entity_graph *graph,
- struct media_entity *entity);
+ struct media_entity *entity);
/**
* media_entity_graph_walk_next - Get the next entity in the graph