This is the very first release of a driver for X-Box gamepads.
Basically, this was hacked away in just a few hours, so don't expect
miracles.
+
In particular, there is currently NO support for the rumble pack.
You won't find many ff-aware linux applications anyway.
-0. Status
----------
+0. Notes
+--------
+
+Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
-For now, this driver has only been tested on just one Linux-Box.
-This one is running a 2.4.18 kernel with usb-uhci on an amd athlon 600.
+The number of buttons/axes reported varies based on 3 things:
+- if you are using a known controller
+- if you are using a known dance pad
+- if using an unknown device (one not listed below), what you set in the
+ module configuration for "Map D-PAD to buttons rather than axes for unknown
+ pads" (module option dpad_to_buttons)
-The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) reports
-8 axes and 10 buttons.
+If you set dpad_to_buttons to 0 and you are using an unknown device (one
+not listed below), the driver will map the directional pad to axes (X/Y),
+if you said N it will map the d-pad to buttons, which is needed for dance
+style games to function correctly. The default is Y.
+
+dpad_to_buttons has no effect for known pads.
+
+0.1 Normal Controllers
+----------------------
+With a normal controller, the directional pad is mapped to its own X/Y axes.
+The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
+axes and 10 buttons.
-Alls 8 axes work, though they all have the same range (-32768..32767)
+All 8 axes work, though they all have the same range (-32768..32767)
and the zero-setting is not correct for the triggers (I don't know if that
is some limitation of jstest, since the input device setup should be fine. I
didn't have a look at jstest itself yet).
play first person shooters with a pad. Your mileage may vary.
+0.2 Xbox Dance Pads
+-------------------
+When using a known dance pad, jstest will report 6 axes and 14 buttons.
+
+For dance style pads (like the redoctane pad) several changes
+have been made. The old driver would map the d-pad to axes, resulting
+in the driver being unable to report when the user was pressing both
+left+right or up+down, making DDR style games unplayable.
+
+Known dance pads automatically map the d-pad to buttons and will work
+correctly out of the box.
+
+If your dance pad is recognized by the driver but is using axes instead
+of buttons, see section 0.3 - Unknown Controllers
+
+I've tested this with Stepmania, and it works quite well.
+
+
+0.3 Unkown Controllers
+----------------------
+If you have an unkown xbox controller, it should work just fine with
+the default settings.
+
+HOWEVER if you have an unknown dance pad not listed below, it will not
+work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
+
+PLEASE if you have an unkown controller, email Dom <binary1230@yahoo.com> with
+a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
+whether it is a dance pad or normal controller) so that we can add your pad
+to the list of supported devices, ensuring that it will work out of the
+box in the future.
+
+
1. USB adapter
--------------
Before you can actually use the driver, you need to get yourself an
-adapter cable to connect the X-Box controller to your Linux-Box.
+adapter cable to connect the X-Box controller to your Linux-Box. You
+can buy these online fairly cheap, or build your own.
-Such a cable is pretty easy to build. The Controller itself is a USB compound
-device (a hub with three ports for two expansion slots and the controller
-device) with the only difference in a nonstandard connector (5 pins vs. 4 on
-standard USB connector).
+Such a cable is pretty easy to build. The Controller itself is a USB
+compound device (a hub with three ports for two expansion slots and
+the controller device) with the only difference in a nonstandard connector
+(5 pins vs. 4 on standard USB connector).
You just need to solder a USB connector onto the cable and keep the
yellow wire unconnected. The other pins have the same order on both
you can still use the controller with your X-Box, if you have one ;)
-2. driver installation
+2. Driver Installation
----------------------
Once you have the adapter cable and the controller is connected, you need
to load your USB subsystem and should cat /proc/bus/usb/devices.
There should be an entry like the one at the end [4].
-Currently (as of version 0.0.4), the following three devices are included:
+Currently (as of version 0.0.6), the following devices are included:
original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
+ smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
+ RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
-If you have another controller that is not listed above and is not recognized
-by the driver, please drop me a line with the appropriate info (that is, include
-the name, vendor and product ID, as well as the country where you bought it;
-sending the whole dump out of /proc/bus/usb/devices along would be even better).
+The driver should work with xbox pads not listed above as well, however
+you will need to do something extra for dance pads to work.
-In theory, the driver should work with other controllers than mine
-(InterAct PowerPad pro, bought in Germany) just fine, but I cannot test this
-for I only have this one controller.
+If you have a controller not listed above, see 0.3 - Unknown Controllers
If you compiled and installed the driver, test the functionality:
> modprobe xpad
> modprobe joydev
> jstest /dev/js0
-There should be a single line showing 18 inputs (8 axes, 10 buttons), and
-it's values should change if you move the sticks and push the buttons.
+If you're using a normal controller, there should be a single line showing
+18 inputs (8 axes, 10 buttons), and its values should change if you move
+the sticks and push the buttons. If you're using a dance pad, it should
+show 20 inputs (6 axes, 14 buttons).
-It works? Voila, your done ;)
+It works? Voila, you're done ;)
3. Thanks
E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
+5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
+
+T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
+D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
+P: Vendor=0c12 ProdID=8809 Rev= 0.01
+S: Product=XBOX DDR
+C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
+E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
+E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
+
--
Marko Friedemann <mfr@bmx-chemnitz.de>
2002-07-16
+ - original doc
+
+Dominic Cerquetti <binary1230@yahoo.com>
+2005-03-19
+ - added stuff for dance pads, new d-pad->axes mappings
/*
- * X-Box gamepad - v0.0.5
+ * X-Box gamepad - v0.0.6
*
* Copyright (c) 2002 Marko Friedemann <mfr@bmx-chemnitz.de>
- *
+ * 2005 Dominic Cerquetti <binary1230@yahoo.com>
+ * 2006 Adam Buchbinder <adam.buchbinder@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* - Greg Kroah-Hartman - usb-skeleton driver
*
* TODO:
- * - fine tune axes
+ * - fine tune axes (especially trigger axes)
* - fix "analog" buttons (reported as digital now)
* - get rumble working
+ * - need USB IDs for other dance pads
*
* History:
*
#include <linux/kernel.h>
#include <linux/init.h>
#include <linux/slab.h>
+#include <linux/stat.h>
#include <linux/module.h>
+#include <linux/moduleparam.h>
#include <linux/smp_lock.h>
#include <linux/usb/input.h>
-#define DRIVER_VERSION "v0.0.5"
+#define DRIVER_VERSION "v0.0.6"
#define DRIVER_AUTHOR "Marko Friedemann <mfr@bmx-chemnitz.de>"
#define DRIVER_DESC "X-Box pad driver"
#define XPAD_PKT_LEN 32
+/* xbox d-pads should map to buttons, as is required for DDR pads
+ but we map them to axes when possible to simplify things */
+#define MAP_DPAD_TO_BUTTONS 0
+#define MAP_DPAD_TO_AXES 1
+#define MAP_DPAD_UNKNOWN -1
+
+static int dpad_to_buttons;
+module_param(dpad_to_buttons, bool, S_IRUGO);
+MODULE_PARM_DESC(dpad_to_buttons, "Map D-PAD to buttons rather than axes for unknown pads");
+
static const struct xpad_device {
u16 idVendor;
u16 idProduct;
char *name;
+ u8 dpad_mapping;
} xpad_device[] = {
- { 0x045e, 0x0202, "Microsoft X-Box pad (US)" },
- { 0x045e, 0x0285, "Microsoft X-Box pad (Japan)" },
- { 0x05fd, 0x107a, "InterAct 'PowerPad Pro' X-Box pad (Germany)" },
- { 0x0000, 0x0000, "X-Box pad" }
+ { 0x045e, 0x0202, "Microsoft X-Box pad v1 (US)", MAP_DPAD_TO_AXES },
+ { 0x045e, 0x0289, "Microsoft X-Box pad v2 (US)", MAP_DPAD_TO_AXES },
+ { 0x045e, 0x0285, "Microsoft X-Box pad (Japan)", MAP_DPAD_TO_AXES },
+ { 0x05fd, 0x107a, "InterAct 'PowerPad Pro' X-Box pad (Germany)", MAP_DPAD_TO_AXES },
+ { 0x0c12, 0x8809, "RedOctane Xbox Dance Pad", MAP_DPAD_TO_BUTTONS },
+ { 0x0000, 0x0000, "Generic X-Box pad", MAP_DPAD_UNKNOWN }
};
static const signed short xpad_btn[] = {
-1 /* terminating entry */
};
+/* only used if MAP_DPAD_TO_BUTTONS */
+static const signed short xpad_btn_pad[] = {
+ BTN_LEFT, BTN_RIGHT, /* d-pad left, right */
+ BTN_0, BTN_1, /* d-pad up, down (XXX names??) */
+ -1 /* terminating entry */
+};
+
static const signed short xpad_abs[] = {
ABS_X, ABS_Y, /* left stick */
ABS_RX, ABS_RY, /* right stick */
ABS_Z, ABS_RZ, /* triggers left/right */
- ABS_HAT0X, ABS_HAT0Y, /* digital pad */
+ -1 /* terminating entry */
+};
+
+/* only used if MAP_DPAD_TO_AXES */
+static const signed short xpad_abs_pad[] = {
+ ABS_HAT0X, ABS_HAT0Y, /* d-pad axes */
-1 /* terminating entry */
};
MODULE_DEVICE_TABLE (usb, xpad_table);
struct usb_xpad {
- struct input_dev *dev; /* input device interface */
- struct usb_device *udev; /* usb device */
+ struct input_dev *dev; /* input device interface */
+ struct usb_device *udev; /* usb device */
- struct urb *irq_in; /* urb for interrupt in report */
- unsigned char *idata; /* input data */
+ struct urb *irq_in; /* urb for interrupt in report */
+ unsigned char *idata; /* input data */
dma_addr_t idata_dma;
- char phys[65]; /* physical device path */
+ char phys[65]; /* physical device path */
+
+ int dpad_mapping; /* map d-pad to buttons or to axes */
};
/*
input_report_abs(dev, ABS_RZ, data[11]);
/* digital pad */
- input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
- input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
+ if (xpad->dpad_mapping == MAP_DPAD_TO_AXES) {
+ input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
+ input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
+ } else /* xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS */ {
+ input_report_key(dev, BTN_LEFT, data[2] & 0x04);
+ input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
+ input_report_key(dev, BTN_0, data[2] & 0x01); // up
+ input_report_key(dev, BTN_1, data[2] & 0x02); // down
+ }
/* start/back buttons and stick press left/right */
- input_report_key(dev, BTN_START, (data[2] & 0x10) >> 4);
- input_report_key(dev, BTN_BACK, (data[2] & 0x20) >> 5);
- input_report_key(dev, BTN_THUMBL, (data[2] & 0x40) >> 6);
- input_report_key(dev, BTN_THUMBR, data[2] >> 7);
+ input_report_key(dev, BTN_START, data[2] & 0x10);
+ input_report_key(dev, BTN_BACK, data[2] & 0x20);
+ input_report_key(dev, BTN_THUMBL, data[2] & 0x40);
+ input_report_key(dev, BTN_THUMBR, data[2] & 0x80);
/* "analog" buttons A, B, X, Y */
input_report_key(dev, BTN_A, data[4]);
usb_kill_urb(xpad->irq_in);
}
+static void xpad_set_up_abs(struct input_dev *input_dev, signed short abs)
+{
+ set_bit(abs, input_dev->absbit);
+
+ switch (abs) {
+ case ABS_X:
+ case ABS_Y:
+ case ABS_RX:
+ case ABS_RY: /* the two sticks */
+ input_set_abs_params(input_dev, abs, -32768, 32767, 16, 128);
+ break;
+ case ABS_Z:
+ case ABS_RZ: /* the triggers */
+ input_set_abs_params(input_dev, abs, 0, 255, 0, 0);
+ break;
+ case ABS_HAT0X:
+ case ABS_HAT0Y: /* the d-pad (only if MAP_DPAD_TO_AXES) */
+ input_set_abs_params(input_dev, abs, -1, 1, 0, 0);
+ break;
+ }
+}
+
static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id)
{
struct usb_device *udev = interface_to_usbdev (intf);
goto fail2;
xpad->udev = udev;
+ xpad->dpad_mapping = xpad_device[i].dpad_mapping;
+ if (xpad->dpad_mapping == MAP_DPAD_UNKNOWN)
+ xpad->dpad_mapping = dpad_to_buttons;
xpad->dev = input_dev;
usb_make_path(udev, xpad->phys, sizeof(xpad->phys));
strlcat(xpad->phys, "/input0", sizeof(xpad->phys));
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ /* set up buttons */
for (i = 0; xpad_btn[i] >= 0; i++)
set_bit(xpad_btn[i], input_dev->keybit);
+ if (xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS)
+ for (i = 0; xpad_btn_pad[i] >= 0; i++)
+ set_bit(xpad_btn_pad[i], input_dev->keybit);
- for (i = 0; xpad_abs[i] >= 0; i++) {
-
- signed short t = xpad_abs[i];
-
- set_bit(t, input_dev->absbit);
-
- switch (t) {
- case ABS_X:
- case ABS_Y:
- case ABS_RX:
- case ABS_RY: /* the two sticks */
- input_set_abs_params(input_dev, t, -32768, 32767, 16, 128);
- break;
- case ABS_Z:
- case ABS_RZ: /* the triggers */
- input_set_abs_params(input_dev, t, 0, 255, 0, 0);
- break;
- case ABS_HAT0X:
- case ABS_HAT0Y: /* the d-pad */
- input_set_abs_params(input_dev, t, -1, 1, 0, 0);
- break;
- }
- }
+ /* set up axes */
+ for (i = 0; xpad_abs[i] >= 0; i++)
+ xpad_set_up_abs(input_dev, xpad_abs[i]);
+ if (xpad->dpad_mapping == MAP_DPAD_TO_AXES)
+ for (i = 0; xpad_abs_pad[i] >= 0; i++)
+ xpad_set_up_abs(input_dev, xpad_abs_pad[i]);
ep_irq_in = &intf->cur_altsetting->endpoint[0].desc;
usb_fill_int_urb(xpad->irq_in, udev,
usb_kill_urb(xpad->irq_in);
input_unregister_device(xpad->dev);
usb_free_urb(xpad->irq_in);
- usb_buffer_free(interface_to_usbdev(intf), XPAD_PKT_LEN, xpad->idata, xpad->idata_dma);
+ usb_buffer_free(interface_to_usbdev(intf), XPAD_PKT_LEN,
+ xpad->idata, xpad->idata_dma);
kfree(xpad);
}
}