Update the scratch reg for when the engine is hung.
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Harry Wentland <harry.wentland@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
WREG32(adev->bios_scratch_reg_offset + i, adev->bios_scratch[i]);
}
+void amdgpu_atomfirmware_scratch_regs_engine_hung(struct amdgpu_device *adev,
+ bool hung)
+{
+ u32 tmp = RREG32(adev->bios_scratch_reg_offset + 3);
+
+ if (hung)
+ tmp |= ATOM_S3_ASIC_GUI_ENGINE_HUNG;
+ else
+ tmp &= ~ATOM_S3_ASIC_GUI_ENGINE_HUNG;
+
+ WREG32(adev->bios_scratch_reg_offset + 3, tmp);
+}
+
int amdgpu_atomfirmware_allocate_fb_scratch(struct amdgpu_device *adev)
{
struct atom_context *ctx = adev->mode_info.atom_context;
void amdgpu_atomfirmware_scratch_regs_init(struct amdgpu_device *adev);
void amdgpu_atomfirmware_scratch_regs_save(struct amdgpu_device *adev);
void amdgpu_atomfirmware_scratch_regs_restore(struct amdgpu_device *adev);
+void amdgpu_atomfirmware_scratch_regs_engine_hung(struct amdgpu_device *adev,
+ bool hung);
int amdgpu_atomfirmware_allocate_fb_scratch(struct amdgpu_device *adev);
#endif