econet: Use SKB queue and list helpers instead of doing it by-hand.
authorDavid S. Miller <davem@davemloft.net>
Thu, 28 May 2009 23:46:29 +0000 (16:46 -0700)
committerDavid S. Miller <davem@davemloft.net>
Thu, 28 May 2009 23:46:29 +0000 (16:46 -0700)
Signed-off-by: David S. Miller <davem@davemloft.net>
net/econet/af_econet.c

index 6f479fa522c30c3651dfab020d10d2b6a501efc5..8121bf0029e305c6d13267c9aeee364647fcea97 100644 (file)
@@ -901,15 +901,10 @@ static void aun_tx_ack(unsigned long seq, int result)
        struct ec_cb *eb;
 
        spin_lock_irqsave(&aun_queue_lock, flags);
-       skb = skb_peek(&aun_queue);
-       while (skb && skb != (struct sk_buff *)&aun_queue)
-       {
-               struct sk_buff *newskb = skb->next;
+       skb_queue_walk(&aun_queue, skb) {
                eb = (struct ec_cb *)&skb->cb;
                if (eb->seq == seq)
                        goto foundit;
-
-               skb = newskb;
        }
        spin_unlock_irqrestore(&aun_queue_lock, flags);
        printk(KERN_DEBUG "AUN: unknown sequence %ld\n", seq);
@@ -982,23 +977,18 @@ static void aun_data_available(struct sock *sk, int slen)
 
 static void ab_cleanup(unsigned long h)
 {
-       struct sk_buff *skb;
+       struct sk_buff *skb, *n;
        unsigned long flags;
 
        spin_lock_irqsave(&aun_queue_lock, flags);
-       skb = skb_peek(&aun_queue);
-       while (skb && skb != (struct sk_buff *)&aun_queue)
-       {
-               struct sk_buff *newskb = skb->next;
+       skb_queue_walk_safe(&aun_queue, skb, n) {
                struct ec_cb *eb = (struct ec_cb *)&skb->cb;
-               if ((jiffies - eb->start) > eb->timeout)
-               {
+               if ((jiffies - eb->start) > eb->timeout) {
                        tx_result(skb->sk, eb->cookie,
                                  ECTYPE_TRANSMIT_NOT_PRESENT);
                        skb_unlink(skb, &aun_queue);
                        kfree_skb(skb);
                }
-               skb = newskb;
        }
        spin_unlock_irqrestore(&aun_queue_lock, flags);