void __iomem *reg;
};
+#define CPG_FRQCRB 0x00000004
+#define CPG_FRQCRB_KICK BIT(31)
#define CPG_SDCKCR 0x00000074
#define CPG_PLL0CR 0x000000d8
#define CPG_FRQCRC 0x000000e0
struct cpg_z_clk {
struct clk_hw hw;
void __iomem *reg;
+ void __iomem *kick_reg;
};
#define to_z_clk(_hw) container_of(_hw, struct cpg_z_clk, hw)
{
struct cpg_z_clk *zclk = to_z_clk(hw);
unsigned int mult;
- u32 val;
+ u32 val, kick;
+ unsigned int i;
mult = div_u64((u64)rate * 32, parent_rate);
mult = clamp(mult, 1U, 32U);
+ if (clk_readl(zclk->kick_reg) & CPG_FRQCRB_KICK)
+ return -EBUSY;
+
val = clk_readl(zclk->reg);
val &= ~CPG_FRQCRC_ZFC_MASK;
val |= (32 - mult) << CPG_FRQCRC_ZFC_SHIFT;
clk_writel(val, zclk->reg);
- return 0;
+ /*
+ * Set KICK bit in FRQCRB to update hardware setting and wait for
+ * clock change completion.
+ */
+ kick = clk_readl(zclk->kick_reg);
+ kick |= CPG_FRQCRB_KICK;
+ clk_writel(kick, zclk->kick_reg);
+
+ /*
+ * Note: There is no HW information about the worst case latency.
+ *
+ * Using experimental measurements, it seems that no more than
+ * ~10 iterations are needed, independently of the CPU rate.
+ * Since this value might be dependant of external xtal rate, pll1
+ * rate or even the other emulation clocks rate, use 1000 as a
+ * "super" safe value.
+ */
+ for (i = 1000; i; i--) {
+ if (!(clk_readl(zclk->kick_reg) & CPG_FRQCRB_KICK))
+ return 0;
+
+ cpu_relax();
+ }
+
+ return -ETIMEDOUT;
}
static const struct clk_ops cpg_z_clk_ops = {
init.num_parents = 1;
zclk->reg = cpg->reg + CPG_FRQCRC;
+ zclk->kick_reg = cpg->reg + CPG_FRQCRB;
zclk->hw.init = &init;
clk = clk_register(NULL, &zclk->hw);