static void fscache_object_state_machine(struct fscache_object *object)
{
enum fscache_object_state new_state;
+ struct fscache_cookie *cookie;
ASSERT(object != NULL);
spin_lock(&object->lock);
object->state = FSCACHE_OBJECT_DYING;
- if (object->cookie &&
- test_and_clear_bit(FSCACHE_COOKIE_CREATING,
- &object->cookie->flags))
- wake_up_bit(&object->cookie->flags,
- FSCACHE_COOKIE_CREATING);
+ cookie = object->cookie;
+ if (cookie) {
+ if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP,
+ &cookie->flags))
+ wake_up_bit(&cookie->flags,
+ FSCACHE_COOKIE_LOOKING_UP);
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+ &cookie->flags))
+ wake_up_bit(&cookie->flags,
+ FSCACHE_COOKIE_CREATING);
+ }
spin_unlock(&object->lock);
fscache_done_parent_op(object);