ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Wed, 10 Jun 2009 04:38:48 +0000 (04:38 +0000)
committerBenjamin Herrenschmidt <benh@kernel.crashing.org>
Mon, 15 Jun 2009 03:26:20 +0000 (13:26 +1000)
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
arch/powerpc/include/asm/ps3.h
arch/powerpc/include/asm/ps3gpu.h [new file with mode: 0644]
arch/powerpc/platforms/ps3/setup.c
drivers/block/ps3vram.c
drivers/ps3/ps3av_cmd.c
drivers/video/ps3fb.c

index cdb6fd814de8880541d2c4130b33ea7e7b9f6234..b9e4987986ddb13d3664b4ffa812b28e0e0b5569 100644 (file)
@@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
 u32 ps3_get_hw_thread_id(int cpu);
 u64 ps3_get_spe_id(void *arg);
 
-/* mutex synchronizing GPU accesses and video mode changes */
-extern struct mutex ps3_gpu_mutex;
-
 #endif
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h
new file mode 100644 (file)
index 0000000..1037efa
--- /dev/null
@@ -0,0 +1,78 @@
+/*
+ *  PS3 GPU declarations.
+ *
+ *  Copyright 2009 Sony Corporation
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; version 2 of the License.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.
+ *  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _ASM_POWERPC_PS3GPU_H
+#define _ASM_POWERPC_PS3GPU_H
+
+#include <linux/mutex.h>
+
+#include <asm/lv1call.h>
+
+
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC   0x101
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP   0x102
+
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP       0x600
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT                0x601
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC   0x602
+
+#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION      (1ULL << 32)
+
+#define L1GPU_DISPLAY_SYNC_HSYNC               1
+#define L1GPU_DISPLAY_SYNC_VSYNC               2
+
+
+/* mutex synchronizing GPU accesses and video mode changes */
+extern struct mutex ps3_gpu_mutex;
+
+
+static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
+                                      u64 ddr_offset)
+{
+       return lv1_gpu_context_attribute(context_handle,
+                                        L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
+                                        head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
+                                      u64 ddr_offset)
+{
+       return lv1_gpu_context_attribute(context_handle,
+                                        L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
+                                        head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
+                                  u64 xdr_size, u64 ioif_offset)
+{
+       return lv1_gpu_context_attribute(context_handle,
+                                        L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
+                                        xdr_lpar, xdr_size, ioif_offset, 0);
+}
+
+static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
+                                 u64 ioif_offset, u64 sync_width, u64 pitch)
+{
+       return lv1_gpu_context_attribute(context_handle,
+                                        L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
+                                        ddr_offset, ioif_offset, sync_width,
+                                        pitch);
+}
+
+#endif /* _ASM_POWERPC_PS3GPU_H */
index 1a7b5ae0c83e3eb92bccde0b6201ad78a6cb7a27..149bea2ce58370b606fc51132760123d1bebadba 100644 (file)
@@ -32,6 +32,7 @@
 #include <asm/udbg.h>
 #include <asm/prom.h>
 #include <asm/lv1call.h>
+#include <asm/ps3gpu.h>
 
 #include "platform.h"
 
index 83c14533aea5b0314aebfc45a9927726920fc911..2c2ea9cb207b3ddfc88c12a82c468e3c714df918 100644 (file)
@@ -17,6 +17,7 @@
 #include <asm/iommu.h>
 #include <asm/lv1call.h>
 #include <asm/ps3.h>
+#include <asm/ps3gpu.h>
 
 
 #define DEVICE_NAME            "ps3vram"
@@ -46,8 +47,6 @@
 #define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN   0x0000030c
 #define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY      0x00000104
 
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-
 #define CACHE_PAGE_PRESENT 1
 #define CACHE_PAGE_DIRTY   2
 
@@ -184,13 +183,10 @@ static void ps3vram_rewind_ring(struct ps3_system_bus_device *dev)
        priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;
 
        /* asking the HV for a blit will kick the FIFO */
-       status = lv1_gpu_context_attribute(priv->context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
-                                          0, 0, 0);
+       status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
        if (status)
-               dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute failed %d\n", __func__,
-                       status);
+               dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+                       __func__, status);
 
        priv->fifo_ptr = priv->fifo_base;
 }
@@ -206,13 +202,10 @@ static void ps3vram_fire_ring(struct ps3_system_bus_device *dev)
                               (priv->fifo_ptr - priv->fifo_base) * sizeof(u32);
 
        /* asking the HV for a blit will kick the FIFO */
-       status = lv1_gpu_context_attribute(priv->context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
-                                          0, 0, 0);
+       status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
        if (status)
-               dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute failed %d\n", __func__,
-                       status);
+               dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+                       __func__, status);
 
        if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
            FIFO_SIZE - 1024) {
index 716596e8e5b0acdc26d92d607af85516897f932d..f555fedd5073270a7624995e09417b1e41119663 100644 (file)
 #include <linux/module.h>
 #include <linux/kernel.h>
 #include <linux/delay.h>
+
 #include <asm/ps3av.h>
-#include <asm/ps3fb.h>
 #include <asm/ps3.h>
+#include <asm/ps3gpu.h>
 
 #include "vuart.h"
 
index a61c1d89bd87857af70394ebc2e03374f02f0814..13c876c6e32ce1c458a150e240e5691315f02766 100644 (file)
 #include <asm/ps3av.h>
 #include <asm/ps3fb.h>
 #include <asm/ps3.h>
+#include <asm/ps3gpu.h>
 
 
 #define DEVICE_NAME            "ps3fb"
 
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC   0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP   0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP       0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT                0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC   0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION      (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC               1
-#define L1GPU_DISPLAY_SYNC_VSYNC               2
-
 #define GPU_CMD_BUF_SIZE                       (2 * 1024 * 1024)
 #define GPU_FB_START                           (64 * 1024)
 #define GPU_IOIF                               (0x0d000000UL)
@@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
        src_offset += GPU_FB_START;
 
        mutex_lock(&ps3_gpu_mutex);
-       status = lv1_gpu_context_attribute(ps3fb.context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
-                                          dst_offset, GPU_IOIF + src_offset,
-                                          L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
-                                          (width << 16) | height,
-                                          line_length);
+       status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+                                GPU_IOIF + src_offset,
+                                L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+                                (width << 16) | height,
+                                line_length);
        mutex_unlock(&ps3_gpu_mutex);
 
        if (status)
-               dev_err(dev,
-                       "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
-                       __func__, status);
+               dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+                       status);
 #ifdef HEAD_A
-       status = lv1_gpu_context_attribute(ps3fb.context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
-                                          0, frame_offset, 0, 0);
+       status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
        if (status)
-               dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
-                       __func__, status);
+               dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+                       status);
 #endif
 #ifdef HEAD_B
-       status = lv1_gpu_context_attribute(ps3fb.context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
-                                          1, frame_offset, 0, 0);
+       status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
        if (status)
-               dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
-                       __func__, status);
+               dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+                       status);
 #endif
 }
 
@@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
        init_waitqueue_head(&ps3fb.wait_vsync);
 
 #ifdef HEAD_A
-       status = lv1_gpu_context_attribute(0x0,
-                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
-                                          0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
+       status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
        if (status) {
-               dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
-                       "%d\n",
+               dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
                        __func__, status);
                retval = -ENODEV;
                goto err_close_device;
        }
 #endif
 #ifdef HEAD_B
-       status = lv1_gpu_context_attribute(0x0,
-                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
-                                          1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
+       status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
        if (status) {
-               dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
-                       "%d\n",
+               dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
                        __func__, status);
                retval = -ENODEV;
                goto err_close_device;
@@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
                                          &lpar_reports, &lpar_reports_size);
        if (status) {
                dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+                       "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
                        status);
                goto err_gpu_memory_free;
        }
@@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
                ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
                ps3fb_videomemory.size);
 
-       status = lv1_gpu_context_attribute(ps3fb.context_handle,
-                                          L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
-                                          xdr_lpar, GPU_CMD_BUF_SIZE,
-                                          GPU_IOIF, 0);
+       status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+                                 GPU_CMD_BUF_SIZE, GPU_IOIF);
        if (status) {
-               dev_err(&dev->core,
-                       "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
+               dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
                        __func__, status);
                retval = -ENXIO;
                goto err_context_unmap;