--- /dev/null
+/*
+ * PS3 GPU declarations.
+ *
+ * Copyright 2009 Sony Corporation
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.
+ * If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _ASM_POWERPC_PS3GPU_H
+#define _ASM_POWERPC_PS3GPU_H
+
+#include <linux/mutex.h>
+
+#include <asm/lv1call.h>
+
+
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
+
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
+
+#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
+
+#define L1GPU_DISPLAY_SYNC_HSYNC 1
+#define L1GPU_DISPLAY_SYNC_VSYNC 2
+
+
+/* mutex synchronizing GPU accesses and video mode changes */
+extern struct mutex ps3_gpu_mutex;
+
+
+static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
+ u64 xdr_size, u64 ioif_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
+ xdr_lpar, xdr_size, ioif_offset, 0);
+}
+
+static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
+ u64 ioif_offset, u64 sync_width, u64 pitch)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
+ ddr_offset, ioif_offset, sync_width,
+ pitch);
+}
+
+#endif /* _ASM_POWERPC_PS3GPU_H */
#include <asm/iommu.h>
#include <asm/lv1call.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3vram"
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-
#define CACHE_PAGE_PRESENT 1
#define CACHE_PAGE_DIRTY 2
priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;
/* asking the HV for a blit will kick the FIFO */
- status = lv1_gpu_context_attribute(priv->context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
- 0, 0, 0);
+ status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed %d\n", __func__,
- status);
+ dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+ __func__, status);
priv->fifo_ptr = priv->fifo_base;
}
(priv->fifo_ptr - priv->fifo_base) * sizeof(u32);
/* asking the HV for a blit will kick the FIFO */
- status = lv1_gpu_context_attribute(priv->context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
- 0, 0, 0);
+ status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed %d\n", __func__,
- status);
+ dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+ __func__, status);
if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
FIFO_SIZE - 1024) {
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
-
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
src_offset += GPU_FB_START;
mutex_lock(&ps3_gpu_mutex);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- dst_offset, GPU_IOIF + src_offset,
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
- (width << 16) | height,
- line_length);
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+ GPU_IOIF + src_offset,
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+ (width << 16) | height,
+ line_length);
mutex_unlock(&ps3_gpu_mutex);
if (status)
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+ status);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 0, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 1, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
}
init_waitqueue_head(&ps3fb.wait_vsync);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, GPU_CMD_BUF_SIZE,
- GPU_IOIF, 0);
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;