return 0;
}
+static int fbcon_debug_enter(struct vc_data *vc)
+{
+ struct fb_info *info = registered_fb[con2fb_map[vc->vc_num]];
+ struct fbcon_ops *ops = info->fbcon_par;
+
+ ops->save_graphics = ops->graphics;
+ ops->graphics = 0;
+ if (info->fbops->fb_debug_enter)
+ info->fbops->fb_debug_enter(info);
+ fbcon_set_palette(vc, color_table);
+ return 0;
+}
+
+static int fbcon_debug_leave(struct vc_data *vc)
+{
+ struct fb_info *info = registered_fb[con2fb_map[vc->vc_num]];
+ struct fbcon_ops *ops = info->fbcon_par;
+
+ ops->graphics = ops->save_graphics;
+ if (info->fbops->fb_debug_leave)
+ info->fbops->fb_debug_leave(info);
+ return 0;
+}
+
static int fbcon_get_font(struct vc_data *vc, struct console_font *font)
{
u8 *fontdata = vc->vc_font.data;
.con_screen_pos = fbcon_screen_pos,
.con_getxy = fbcon_getxy,
.con_resize = fbcon_resize,
+ .con_debug_enter = fbcon_debug_enter,
+ .con_debug_leave = fbcon_debug_leave,
};
static struct notifier_block fbcon_event_notifier = {
#include <linux/types.h>
#include <linux/i2c.h>
+#ifdef __KERNEL__
+#include <linux/kgdb.h>
+#endif /* __KERNEL__ */
/* Definitions of frame buffers */
* LOCKING NOTE: those functions must _ALL_ be called with the console
* semaphore held, this is the only suitable locking mechanism we have
* in 2.6. Some may be called at interrupt time at this point though.
+ *
+ * The exception to this is the debug related hooks. Putting the fb
+ * into a debug state (e.g. flipping to the kernel console) and restoring
+ * it must be done in a lock-free manner, so low level drivers should
+ * keep track of the initial console (if applicable) and may need to
+ * perform direct, unlocked hardware writes in these hooks.
*/
struct fb_ops {
/* teardown any resources to do with this framebuffer */
void (*fb_destroy)(struct fb_info *info);
+
+ /* called at KDB enter and leave time to prepare the console */
+ int (*fb_debug_enter)(struct fb_info *info);
+ int (*fb_debug_leave)(struct fb_info *info);
};
#ifdef CONFIG_FB_TILEBLITTING