--- /dev/null
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_PIXELFLINGER_FORMAT_H
+#define ANDROID_PIXELFLINGER_FORMAT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+enum GGLPixelFormat {
+ // these constants need to match those
+ // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
+ GGL_PIXEL_FORMAT_UNKNOWN = 0,
+ GGL_PIXEL_FORMAT_NONE = 0,
+
+ GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
+ GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks
+ GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB
+ GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB
+ GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA
+ GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA
+ GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA
+
+ GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A
+ GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L)
+ GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA
+ GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted)
+
+ // reserved range. don't use.
+ GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
+ GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
+ GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
+ GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
+ GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
+ GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
+ GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
+ GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
+
+ // reserved/special formats
+ GGL_PIXEL_FORMAT_Z_16 = 0x18,
+ GGL_PIXEL_FORMAT_S_8 = 0x19,
+ GGL_PIXEL_FORMAT_SZ_24 = 0x1A,
+ GGL_PIXEL_FORMAT_SZ_8 = 0x1B,
+
+ // reserved range. don't use.
+ GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
+ GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
+};
+
+enum GGLFormatComponents {
+ GGL_STENCIL_INDEX = 0x1901,
+ GGL_DEPTH_COMPONENT = 0x1902,
+ GGL_ALPHA = 0x1906,
+ GGL_RGB = 0x1907,
+ GGL_RGBA = 0x1908,
+ GGL_LUMINANCE = 0x1909,
+ GGL_LUMINANCE_ALPHA = 0x190A,
+};
+
+enum GGLFormatComponentIndex {
+ GGL_INDEX_ALPHA = 0,
+ GGL_INDEX_RED = 1,
+ GGL_INDEX_GREEN = 2,
+ GGL_INDEX_BLUE = 3,
+ GGL_INDEX_STENCIL = 0,
+ GGL_INDEX_DEPTH = 1,
+ GGL_INDEX_Y = 0,
+ GGL_INDEX_CB = 1,
+ GGL_INDEX_CR = 2,
+};
+
+typedef struct {
+#ifdef __cplusplus
+ enum {
+ ALPHA = GGL_INDEX_ALPHA,
+ RED = GGL_INDEX_RED,
+ GREEN = GGL_INDEX_GREEN,
+ BLUE = GGL_INDEX_BLUE,
+ STENCIL = GGL_INDEX_STENCIL,
+ DEPTH = GGL_INDEX_DEPTH,
+ LUMA = GGL_INDEX_Y,
+ CHROMAB = GGL_INDEX_CB,
+ CHROMAR = GGL_INDEX_CR,
+ };
+ inline uint32_t mask(int i) const {
+ return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
+ }
+ inline uint32_t bits(int i) const {
+ return c[i].h - c[i].l;
+ }
+#endif
+ uint8_t size; // bytes per pixel
+ uint8_t bitsPerPixel;
+ union {
+ struct {
+ uint8_t ah; // alpha high bit position + 1
+ uint8_t al; // alpha low bit position
+ uint8_t rh; // red high bit position + 1
+ uint8_t rl; // red low bit position
+ uint8_t gh; // green high bit position + 1
+ uint8_t gl; // green low bit position
+ uint8_t bh; // blue high bit position + 1
+ uint8_t bl; // blue low bit position
+ };
+ struct {
+ uint8_t h;
+ uint8_t l;
+ } __attribute__((__packed__)) c[4];
+ } __attribute__((__packed__));
+ uint16_t components; // GGLFormatComponents
+} GGLFormat;
+
+
+#ifdef __cplusplus
+extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
+#else
+const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
+#endif
+
+
+// ----------------------------------------------------------------------------
+
+#endif // LEGACY_ANDROID_PIXELFLINGER_FORMAT_H