void i915_gem_reset(struct drm_i915_private *dev_priv);
void i915_gem_set_wedged(struct drm_i915_private *dev_priv);
-bool i915_gem_clflush_object(struct drm_i915_gem_object *obj, bool force);
+void i915_gem_clflush_object(struct drm_i915_gem_object *obj, bool force);
int __must_check i915_gem_init(struct drm_device *dev);
int __must_check i915_gem_init_hw(struct drm_device *dev);
void i915_gem_init_swizzling(struct drm_device *dev);
return ret;
}
-bool
-i915_gem_clflush_object(struct drm_i915_gem_object *obj,
- bool force)
+void i915_gem_clflush_object(struct drm_i915_gem_object *obj,
+ bool force)
{
/* If we don't have a page list set up, then we're not pinned
* to GPU, and we can ignore the cache flush because it'll happen
* again at bind time.
*/
if (!obj->mm.pages)
- return false;
+ return;
/*
* Stolen memory is always coherent with the GPU as it is explicitly
* marked as wc by the system, or the system is cache-coherent.
*/
if (obj->stolen || obj->phys_handle)
- return false;
+ return;
/* If the GPU is snooping the contents of the CPU cache,
* we do not need to manually clear the CPU cache lines. However,
*/
if (!force && cpu_cache_is_coherent(obj->base.dev, obj->cache_level)) {
obj->cache_dirty = true;
- return false;
+ return;
}
trace_i915_gem_object_clflush(obj);
drm_clflush_sg(obj->mm.pages);
obj->cache_dirty = false;
-
- return true;
}
/** Flushes the GTT write domain for the object if it's dirty. */
if (obj->base.write_domain != I915_GEM_DOMAIN_CPU)
return;
- if (i915_gem_clflush_object(obj, obj->pin_display))
- i915_gem_chipset_flush(to_i915(obj->base.dev));
-
+ i915_gem_clflush_object(obj, obj->pin_display);
intel_fb_obj_flush(obj, false, ORIGIN_CPU);
obj->base.write_domain = 0;
* object is now coherent at its new cache level (with respect
* to the access domain).
*/
- if (obj->cache_dirty && cpu_write_needs_clflush(obj)) {
- if (i915_gem_clflush_object(obj, true))
- i915_gem_chipset_flush(to_i915(obj->base.dev));
- }
+ if (obj->cache_dirty && cpu_write_needs_clflush(obj))
+ i915_gem_clflush_object(obj, true);
return 0;
}