vesa_blank_mode = (mode < 4) ? mode : 0;
}
-/*
- * This is called by a timer handler
- */
-static void vesa_powerdown(void)
-{
- struct vc_data *c = vc_cons[fg_console].d;
- /*
- * Power down if currently suspended (1 or 2),
- * suspend if currently blanked (0),
- * else do nothing (i.e. already powered down (3)).
- * Called only if powerdown features are allowed.
- */
- switch (vesa_blank_mode) {
- case VESA_NO_BLANKING:
- c->vc_sw->con_blank(c, VESA_VSYNC_SUSPEND+1, 0);
- break;
- case VESA_VSYNC_SUSPEND:
- case VESA_HSYNC_SUSPEND:
- c->vc_sw->con_blank(c, VESA_POWERDOWN+1, 0);
- break;
- }
-}
-
void do_blank_screen(int entering_gfx)
{
struct vc_data *vc = vc_cons[fg_console].d;
if (console_blanked) {
if (blank_state == blank_vesa_wait) {
blank_state = blank_off;
- vesa_powerdown();
-
+ vc->vc_sw->con_blank(vc, vesa_blank_mode + 1, 0);
}
return;
}
save_screen(vc);
/* In case we need to reset origin, blanking hook returns 1 */
- i = vc->vc_sw->con_blank(vc, 1, 0);
+ i = vc->vc_sw->con_blank(vc, vesa_off_interval ? 1 : (vesa_blank_mode + 1), 0);
console_blanked = fg_console + 1;
if (i)
set_origin(vc);
if (console_blank_hook && console_blank_hook(1))
return;
- if (vesa_off_interval) {
+ if (vesa_off_interval && vesa_blank_mode) {
blank_state = blank_vesa_wait;
mod_timer(&console_timer, jiffies + vesa_off_interval);
}
-
- if (vesa_blank_mode)
- vc->vc_sw->con_blank(vc, vesa_blank_mode + 1, 0);
}
EXPORT_SYMBOL(do_blank_screen);