drm/i915/gen8: Move WaDisablePartialInstShootdown to common init fn
authorArun Siluvery <arun.siluvery@linux.intel.com>
Fri, 25 Sep 2015 16:40:40 +0000 (17:40 +0100)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 30 Sep 2015 08:20:29 +0000 (10:20 +0200)
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_ringbuffer.c

index ccb8c18d1af070ffe45e82b50609f780bfe81bf1..8c1d17ac7d4cd405ed79b484a0372a0f126dab98 100644 (file)
@@ -810,6 +810,10 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring)
        /* WaDisableAsyncFlipPerfMode:bdw,chv */
        WA_SET_BIT_MASKED(MI_MODE, ASYNC_FLIP_PERF_DISABLE);
 
+       /* WaDisablePartialInstShootdown:bdw,chv */
+       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
+                         PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE);
+
        return 0;
 }
 
@@ -823,11 +827,8 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring)
        if (ret)
                return ret;
 
-       /* WaDisablePartialInstShootdown:bdw */
        /* WaDisableThreadStallDopClockGating:bdw (pre-production) */
-       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
-                         PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
-                         STALL_DOP_GATING_DISABLE);
+       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN, STALL_DOP_GATING_DISABLE);
 
        /* WaDisableDopClockGating:bdw */
        WA_SET_BIT_MASKED(GEN7_ROW_CHICKEN2,
@@ -889,11 +890,8 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
        if (ret)
                return ret;
 
-       /* WaDisablePartialInstShootdown:chv */
        /* WaDisableThreadStallDopClockGating:chv */
-       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN,
-                         PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
-                         STALL_DOP_GATING_DISABLE);
+       WA_SET_BIT_MASKED(GEN8_ROW_CHICKEN, STALL_DOP_GATING_DISABLE);
 
        /* Use Force Non-Coherent whenever executing a 3D context. This is a
         * workaround for a possible hang in the unlikely event a TLB