}
}
-static int wiimote_input_event(struct input_dev *dev, unsigned int type,
- unsigned int code, int value)
+static int wiimote_ff_play(struct input_dev *dev, void *data,
+ struct ff_effect *eff)
{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ __u8 value;
+ unsigned long flags;
+
+ /*
+ * The wiimote supports only a single rumble motor so if any magnitude
+ * is set to non-zero then we start the rumble motor. If both are set to
+ * zero, we stop the rumble motor.
+ */
+
+ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
+ value = 1;
+ else
+ value = 0;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wiiproto_req_rumble(wdata, value);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
return 0;
}
hid_set_drvdata(hdev, wdata);
input_set_drvdata(wdata->input, wdata);
- wdata->input->event = wiimote_input_event;
wdata->input->open = wiimote_input_open;
wdata->input->close = wiimote_input_close;
wdata->input->dev.parent = &wdata->hdev->dev;
for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
set_bit(wiiproto_keymap[i], wdata->input->keybit);
+ set_bit(FF_RUMBLE, wdata->input->ffbit);
+ if (input_ff_create_memless(wdata->input, NULL, wiimote_ff_play)) {
+ input_free_device(wdata->input);
+ kfree(wdata);
+ return NULL;
+ }
+
spin_lock_init(&wdata->qlock);
INIT_WORK(&wdata->worker, wiimote_worker);