drm/fb-helper: Add drm_fb_helper_set_suspend_unlocked()
authorNoralf Trønnes <noralf@tronnes.org>
Tue, 23 Aug 2016 11:54:06 +0000 (13:54 +0200)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Tue, 23 Aug 2016 12:08:35 +0000 (14:08 +0200)
This adds a function that also takes the console lock before calling
fb_set_suspend() in contrast to drm_fb_helper_set_suspend() which is
a plain wrapper around fb_set_suspend().
Resume is run asynchronously using a worker if the console lock is
already taken. This is modelled after the i915 driver.

Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1471953246-29602-1-git-send-email-noralf@tronnes.org
drivers/gpu/drm/drm_fb_helper.c
include/drm/drm_fb_helper.h

index c0d1066ea4199656ca1b892f9d14ec465ff3d276..43491a6c6e4ee7d259953ba38d541e01bf30eb0e 100644 (file)
@@ -29,6 +29,7 @@
  */
 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
 
+#include <linux/console.h>
 #include <linux/kernel.h>
 #include <linux/sysrq.h>
 #include <linux/slab.h>
@@ -617,6 +618,16 @@ static void drm_fb_helper_crtc_free(struct drm_fb_helper *helper)
        kfree(helper->crtc_info);
 }
 
+static void drm_fb_helper_resume_worker(struct work_struct *work)
+{
+       struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper,
+                                                   resume_work);
+
+       console_lock();
+       fb_set_suspend(helper->fbdev, 0);
+       console_unlock();
+}
+
 static void drm_fb_helper_dirty_work(struct work_struct *work)
 {
        struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper,
@@ -648,6 +659,7 @@ void drm_fb_helper_prepare(struct drm_device *dev, struct drm_fb_helper *helper,
 {
        INIT_LIST_HEAD(&helper->kernel_fb_list);
        spin_lock_init(&helper->dirty_lock);
+       INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker);
        INIT_WORK(&helper->dirty_work, drm_fb_helper_dirty_work);
        helper->dirty_clip.x1 = helper->dirty_clip.y1 = ~0;
        helper->funcs = funcs;
@@ -1025,7 +1037,9 @@ EXPORT_SYMBOL(drm_fb_helper_cfb_imageblit);
  * @fb_helper: driver-allocated fbdev helper
  * @state: desired state, zero to resume, non-zero to suspend
  *
- * A wrapper around fb_set_suspend implemented by fbdev core
+ * A wrapper around fb_set_suspend implemented by fbdev core.
+ * Use drm_fb_helper_set_suspend_unlocked() if you don't need to take
+ * the lock yourself
  */
 void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state)
 {
@@ -1034,6 +1048,52 @@ void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state)
 }
 EXPORT_SYMBOL(drm_fb_helper_set_suspend);
 
+/**
+ * drm_fb_helper_set_suspend_unlocked - wrapper around fb_set_suspend that also
+ *                                      takes the console lock
+ * @fb_helper: driver-allocated fbdev helper
+ * @state: desired state, zero to resume, non-zero to suspend
+ *
+ * A wrapper around fb_set_suspend() that takes the console lock. If the lock
+ * isn't available on resume, a worker is tasked with waiting for the lock
+ * to become available. The console lock can be pretty contented on resume
+ * due to all the printk activity.
+ *
+ * This function can be called multiple times with the same state since
+ * &fb_info->state is checked to see if fbdev is running or not before locking.
+ *
+ * Use drm_fb_helper_set_suspend() if you need to take the lock yourself.
+ */
+void drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper,
+                                       int suspend)
+{
+       if (!fb_helper || !fb_helper->fbdev)
+               return;
+
+       /* make sure there's no pending/ongoing resume */
+       flush_work(&fb_helper->resume_work);
+
+       if (suspend) {
+               if (fb_helper->fbdev->state != FBINFO_STATE_RUNNING)
+                       return;
+
+               console_lock();
+
+       } else {
+               if (fb_helper->fbdev->state == FBINFO_STATE_RUNNING)
+                       return;
+
+               if (!console_trylock()) {
+                       schedule_work(&fb_helper->resume_work);
+                       return;
+               }
+       }
+
+       fb_set_suspend(fb_helper->fbdev, suspend);
+       console_unlock();
+}
+EXPORT_SYMBOL(drm_fb_helper_set_suspend_unlocked);
+
 static int setcolreg(struct drm_crtc *crtc, u16 red, u16 green,
                     u16 blue, u16 regno, struct fb_info *info)
 {
index f811d755c254ccd32610f60d69028b5313d1f460..0c6e53d9ce68796e3c27643724ee9e810c8b3841 100644 (file)
@@ -177,6 +177,7 @@ struct drm_fb_helper_connector {
  *              the screen buffer
  * @dirty_lock: spinlock protecting @dirty_clip
  * @dirty_work: worker used to flush the framebuffer
+ * @resume_work: worker used during resume if the console lock is already taken
  *
  * This is the main structure used by the fbdev helpers. Drivers supporting
  * fbdev emulation should embedded this into their overall driver structure.
@@ -197,6 +198,7 @@ struct drm_fb_helper {
        struct drm_clip_rect dirty_clip;
        spinlock_t dirty_lock;
        struct work_struct dirty_work;
+       struct work_struct resume_work;
 
        /**
         * @kernel_fb_list:
@@ -264,6 +266,8 @@ void drm_fb_helper_cfb_imageblit(struct fb_info *info,
                                 const struct fb_image *image);
 
 void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state);
+void drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper,
+                                       int suspend);
 
 int drm_fb_helper_setcmap(struct fb_cmap *cmap, struct fb_info *info);
 
@@ -421,6 +425,11 @@ static inline void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper,
 {
 }
 
+static inline void
+drm_fb_helper_set_suspend_unlocked(struct drm_fb_helper *fb_helper, int suspend)
+{
+}
+
 static inline int drm_fb_helper_hotplug_event(struct drm_fb_helper *fb_helper)
 {
        return 0;